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path: root/src/gallium/drivers/nouveau/nvc0
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* nvc0: regenerate rnndb headersIlia Mirkin2015-01-0516-835/+1156
* nv50: regenerate rnndb headersIlia Mirkin2015-01-051-1/+1
* nv50,nvc0: avoid doing work inside of an assertIlia Mirkin2015-01-051-1/+2
* nv50,nvc0: set vertex id base to index_biasIlia Mirkin2014-12-303-7/+20
* nv50,nvc0: implement half_pixel_centerTiziano Bacocco2014-12-304-5/+5
* nvc0: add missed PIPE_CAP_VERTEXID_NOBASEIlia Mirkin2014-12-151-0/+1
* Remove useless checks for NULL before freeingMatt Turner2014-12-083-6/+3
* nv50,nvc0: buffer resources can be bound as other things down the lineIlia Mirkin2014-11-231-7/+7
* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-231-1/+3
* nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin2014-11-153-1/+5
* nvc0: remove unused mm_VRAM_fe0Ilia Mirkin2014-11-122-9/+0
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
* nv50,nvc0: add missing depth/stencil formats to tile flag selectionIlia Mirkin2014-09-251-0/+4
* nv50,nvc0: enable ARB_texture_viewIlia Mirkin2014-09-122-3/+3
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* nouveau: rework reference frame handlingMaarten Lankhorst2014-09-111-1/+0
* nouveau: re-allocate bo's on overflowMaarten Lankhorst2014-09-112-9/+48
* nvc0: size is a uint16_t, remove unnecessary assertionIlia Mirkin2014-09-081-1/+0
* nvc0: avoid null deref of screen when collecting statsIlia Mirkin2014-09-081-1/+1
* nvc0: use 64-bit math when scaling the query resultsIlia Mirkin2014-09-081-4/+4
* nvc0: remove nvc0_push, replaced with nvc0_vbo_translateIlia Mirkin2014-09-051-409/+0
* nv50,nvc0: get rid of draw module supportIlia Mirkin2014-09-053-111/+0
* nvc0: don't make 1d staging textures linearIlia Mirkin2014-09-011-1/+0
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-194-32/+37
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+2
* gallium/nouveau: handle query_renderer capsEmil Velikov2014-08-151-4/+20
* nv50,nvc0: add support for fine derivativesIlia Mirkin2014-08-141-1/+1
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5Ilia Mirkin2014-08-131-1/+1
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-2/+0
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-2/+2
* nvc0: mark shader header if fp64 is usedIlia Mirkin2014-07-241-0/+2
* nvc0: make sure that the local memory allocation is aligned to 0x10Ilia Mirkin2014-07-241-1/+1
* nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYSChristoph Bumiller2014-07-151-13/+28
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-155-27/+213
* nvc0: allocate more space before a counter is configuredSamuel Pitoiset2014-07-081-2/+3
* nvc0: add a memory barrier when there are persistent UBOsIlia Mirkin2014-07-035-4/+57
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* nvc0: add missed PIPE_CAP_DRAW_INDIRECTIlia Mirkin2014-07-011-0/+1
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-015-2/+5
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
* gallium: add an index argument to create_queryIlia Mirkin2014-07-012-2/+2
* nvc0: fix dri3 prime buffer creationDave Airlie2014-06-271-1/+1
* nvc0: allow VIEWPORT_INDEX and LAYER to be used as input semanticsIlia Mirkin2014-06-231-0/+2
* nvc0: organize screen capsIlia Mirkin2014-06-191-61/+51
* nvc0: remove vport_int hack and instead use the usual state validationIlia Mirkin2014-06-193-11/+3
* nvc0: implement multiple viewports/scissors, enable ARB_viewport_arrayTobias Klausmann2014-06-167-63/+113
* nvc0: don't bother trying to set up compute for gk110+Ilia Mirkin2014-06-061-3/+3