| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Looks like SUBFM.3D and SUEAU are perfectly capable of dealing with 3d
tiling, they just need the correct inputs. Supply them.
We also have to deal with the case where a 2d "layer" of a 3d image is
bound. In this case, we supply the z coordinate separately to the
shader, which has to optionally treat every 2d case as if it could be a
slice of a 3d texture.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 19.0 <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Same as on nv50, the TXF op always uses the TSC bound to slot 0,
returning blank values if nothing is bound.
An earlier change arranges for the TSC entries list to always have valid
data at entry 0, so here we just make use of it.
Fixes arb_texture_buffer_object-subdata-sync among others.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This was used for implementing FBFETCH. However that uses TXF, which
doesn't do much with a TSC. The only important bit is that sRGB-decoding
works as expected, which we can achieve since all samplers we ever
generate enable sRGB-decoding. Always point to entry 0 in the TSC table,
and ensure that even before it ever gets initialized, the sRGB-decoding
enable bit is set.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Changes in v2:
- make loadSuInfo32() protected without making the rest protected
- move NVC0_SU_INFO_* into nv50_ir_lowering_nvc0.h instead of duplicating
NVC0_SU_INFO_MS
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
|
| |
With this commit, things no longer break if NVC0_CB_AUX_TEX_INFO is
changed to anything other than 0x20.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
| |
A part of the driver constbuf area is allocated for bindless images. Any
update requires uploading to all driver constbufs. This also extends the
driver constbuf to 64KB, up from 2KB.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This keeps a list of resident textures (per context), and dumps that
list into the active buffer list when submitting. We also treat bindless
texture fetches slightly differently, wrt the meaning of indirect, and
not requiring the SAMPLER file to be used.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
This is helpful for bindless, where changing TIC id's is undesirable.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0 13.0" <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Like Fermi, textures and samplers are aliased between 3D and compute,
especially the TIC_FLUSH/TSC_FLUSH methods and we have to re-validate
these resources when switching between the two pipelines.
This fixes a GPU hang with Elemental (and most likely with other UE4 demos).
Tested on GK107 and GM107.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
CC: <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Acked-by: Ilia Mirkin <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97305
Acked-by: Ilia Mirkin <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
On Maxwell, images binding is slightly different (and much better)
regarding Fermi and Kepler because a texture view needs to be uploaded
for each image and this is going to simplify the thing a lot.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
| |
This is useful for pbo downloads, which are now accelerated with images.
BGRA8 is a moderately common format to do that in.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
| |
This might avoid mistakes if the size is bumped in the future.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Basically we just have to scale up the coordinates and then add the
relevant sample offset. The code to handle this was already largely
present from Christoph's earlier attempts to pipe images through back in
the dark ages, this just hooks it all up.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We should not call nouveau_bufctx_reset() inside a validate function.
This only affects Fermi where images are aliased between 3D and CP.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0" <[email protected]>
|
|
|
|
|
|
|
|
| |
Loosely based on radeonsi (Thanks to Nicolai).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: 12.0 <[email protected]>
|
|
|
|
|
|
|
|
|
| |
(a) Make sure to update the TIC in case of an updated buffer address
(b) Mark newly-inactive textures dirty so that we update the handle in
set_tex_handles.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Like constant buffers, samplers and textures are aliased on Fermi and
we need to invalidate the state when switching from 3D to CP and vice
versa.
This fixes rendering issues in the UE4 demos.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
3D images are a bit more complicated to implement and will probably
requires a bunch of headaches and we don't care for now because they
do not seem to be really used by apps.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This re-uses NVE4_SU_INFO_CALL which is not used anymore because we
don't use our lib for format conversions. While we are at it, add a
todo for image buffers because there are some robustness-related
issues to fix.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
No clue why this was not enabled by default before, maybe because
the SULDP conversion was wrong. Anyway, this helps in fixing all
rgb10_a2ui piglit tests.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
This fixes a bunch of dEQP image buffers related tests.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
This fixes arb_shader_image_load_store-level.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Similar to surfaces validation for compute shaders.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Old surfaces validation code will be removed once images are completely
done for Fermi/Kepler, that explains why I only disable it for now.
This also introduces nvc0_get_surface_dims() which computes correct
dimensions regarding the given target.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
To process surfaces coordinates from the codegen part, and because
some information like the format is not always available (eg. when
writeonly is used), we have to stick some surfaces data in the
driver constbuf. This is especially true for OpenCL because we don't
know the format at shader compile time.
This bumps the size of each shader area from 1K to 2K.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
| |
Use PIPE_SWIZZLE_* everywhere.
Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE.
The new enum is called pipe_swizzle.
Acked-by: Jose Fonseca <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Instead make use of constants to improve readability.
The first 32 bytes of the driver constant buffer are unknown... This
doesn't seem to be used in the codegen part, but if the texBindBase
offset is shifted from 0x20 to 0x00, this breaks the universe for
really weird reasons. This sounds like to be related to textures.
Anyway, name this NVC0_CB_AUX_UNK_INFO and add a todo should be
enough for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Textures and samplers don't seem to be aliased between COMPUTE and 3D.
Changes from v2:
- refactor the code to share (almost) the same logic between 3d and
compute
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
For compute shaders, we might need to upload uniforms.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
In a situation where the seamless setting isn't available on a
per-texture basis (G200+ Teslas, and all Fermis), assume that all
samplers will have it identically set, and enable accordingly.
This fixes arb_seamless_cubemap piglit test on Fermi and Tesla.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Adds support for the new TIC layout that's present on Maxwell GPUs,
heavily based on the code for the existing layout.
This code is required for GM20x support. While GM10x supports the older
layout still, this commit switches it to use the updated version instead.
Piglit testing shows zero regressions on GM107.
Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
We previously stored texture format information as it would appear in
the TIC.
We're about to support the new TIC layout that appeared with Maxwell,
so it makes more sense to store the data in a split-out format.
Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Verified (binary diff) to produce identical code.
Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Verified (binary diff) to produce identical code.
Signed-off-by: Ben Skeggs <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
We need to store a lot more info now with per-buffer address/size.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Spotted by Coverity.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When updating texture buffers, we might end up replacing the whole
buffer. Check that the tic address matches the resource address, and if
not, update the tic and reupload it.
This fixes:
arb_direct_state_access-texture-buffer
arb_texture_buffer_object-data-sync
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
|
|
|
|
|
|
|
| |
Uncomment the various functionality that was already there and add in
obvious missing bits that parallel vp/gp/fp functionality.
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
|