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path: root/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
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* gallium/util: replace pipe_mutex_unlock() with mtx_unlock()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex_lock() with mtx_lock()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex_destroy() with mtx_destroy()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex_init() with mtx_init()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex with mtx_tTimothy Arceri2017-03-071-1/+1
* nvc0: use sched control codes for gm107 blitter shaderSamuel Pitoiset2017-01-121-6/+14
* nvc0: update GM107 sched control codes formatSamuel Pitoiset2016-09-291-2/+2
* nv50,nvc0: respect render condition enable flag when clearing rt/zsIlia Mirkin2016-09-031-4/+8
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
* nvc0: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-181-4/+18
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-221-4/+4
* nvc0: handle the case where there are no framebuffer attachmentsIlia Mirkin2016-04-091-0/+4
* nvc0: make sure to disable fetches from previously-set VBOs when blittingIlia Mirkin2016-03-281-0/+2
* nvc0: disable primitive restart and index bias during blitsIlia Mirkin2016-03-281-0/+11
* nvc0: fix blit triangle size to fully cover FB's > 8192x8192Ilia Mirkin2016-03-131-4/+4
* nvc0: rework the validation path for 3DSamuel Pitoiset2016-03-091-2/+2
* nv50,nvc0: make sure to destroy the mutex used for blitsSamuel Pitoiset2016-03-081-0/+1
* nvc0: rename 3d binding points to NVC0_BIND_3D_XXXSamuel Pitoiset2016-02-221-8/+9
* nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXXSamuel Pitoiset2016-02-221-15/+15
* nvc0: rename nvc0_context::dirty to nvc0_context::dirty_3dSamuel Pitoiset2016-02-221-7/+7
* nvc0: switch nvc0_surface.c to updated g80_texture.xml.hBen Skeggs2016-02-161-7/+11
* nvc0: switch nvc0_surface.c to updated g80_defs.xml.hBen Skeggs2016-02-161-7/+7
* nv50,nvc0: remove unused parameter in nvXX_state_validate()Samuel Pitoiset2016-02-111-2/+2
* nv50,nvc0: fix buffer clearing to respect engine alignment requirementsIlia Mirkin2016-01-301-34/+145
* nvc0: don't forget to reset VTX_TMP bufctx slot after blit completionIlia Mirkin2015-12-271-0/+2
* nv50,nvc0: allow to create resources other than buffersSamuel Pitoiset2015-12-011-0/+4
* nv50,nvc0: disable render condition around clear_* functionsIlia Mirkin2015-11-141-0/+12
* nv50,nvc0: add ARB_clear_texture supportIlia Mirkin2015-11-111-0/+5
* nvc0: reintroduce BGRA4 format supportIlia Mirkin2015-11-061-1/+1
* nouveau: get rid of tabsIlia Mirkin2015-10-311-51/+51
* nvc0: add ARB_copy_image supportIlia Mirkin2015-10-281-6/+10
* nv50,nvc0: disable depth bounds test on blitIlia Mirkin2015-08-231-0/+1
* nv50,nvc0: take level into account when doing eng2d multi-layer blitsIlia Mirkin2015-08-171-4/+10
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-211-27/+27
* nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copySamuel Pitoiset2015-07-081-1/+1
* nvc0: turn sample counts off during blitIlia Mirkin2015-07-071-0/+7
* nvc0: reset the instanced elements state when doing blit using 3d engineIlia Mirkin2015-05-091-0/+6
* nvc0: bail out of 2d blits with non-A8_UNORM alpha formatsIlia Mirkin2015-02-141-2/+5
* nvc0: regenerate rnndb headersIlia Mirkin2015-01-051-11/+11
* Remove useless checks for NULL before freeingMatt Turner2014-12-081-2/+1
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-191-1/+1
* nvc0: remove vport_int hack and instead use the usual state validationIlia Mirkin2014-06-191-5/+3
* nvc0: implement multiple viewports/scissors, enable ARB_viewport_arrayTobias Klausmann2014-06-161-0/+1
* gk110: add in forgotten code for gk110 isaIlia Mirkin2014-06-061-0/+13
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-211-5/+9
* nvc0: enable support for maxwell boardsBen Skeggs2014-05-151-0/+14
* nvc0: use vertex arrays for eng3d blitBen Skeggs2014-05-151-31/+64
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-111-2/+9