| Commit message (Collapse) | Author | Age | Files | Lines |
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Apparently some players are ill-prepared for us claiming that a decoder
exists only to have creating it fail, and express this poor preparation
with crashes (e.g. flash). Check that firmware is there to increase the
chances of there being a high correlation between reported capabilities
and ability to create a decoder.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 10.0 10.1 <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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v2: adjust limits for radeonsi and llvmpipe
v3: add documentation
Cc: "10.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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The pre-fetching doesn't go too far. Tested with over-allocating by only
a page, and didn't see any errors in dmesg. Saves ~512KB of VRAM.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 10.1 <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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In the tests they were the same so it didn't matter, but indications are
that this is the correct behaviour. Also take this opportunity to
(trivially) support using gl_Layer in fp.
Cc: 10.1 <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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Functionally identical but much simpler. Should also better integrate
with future layer/viewport changes/fixes.
Cc: 10.1 <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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This can be derived from the shader caps.
All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
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Signed-off-by: Ilia Mirkin <[email protected]>
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Some of the hardware support is missing. The NVIDIA-provided driver,
which claims seamless cube map support fails the relevant tests as well.
As this is the last extension before we can have OpenGL 3.2, doing this
allows us to expose geometry shaders without doing the additional
work involved in supporting ARB_geometry_shader4.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Creates two areas in the AUX constbuf:
- Sample offsets for MS textures
- Per-texture MS settings
When executing a texelFetch with a MS sampler, looks up that texture's
settings and adjusts the parameters given to the texfetch instruction.
With this change, all the ARB_texture_multisample piglits pass, so turn
on PIPE_CAP_TEXTURE_MULTISAMPLE.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Updates a few inconsistencies as well, like the size of the buffer,
location of the runout, etc.
Signed-off-by: Ilia Mirkin <[email protected]>
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Fixes most of the tests/spec/gl-3.2/layered-rendering/* piglits.
Signed-off-by: Ilia Mirkin <[email protected]>
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Each code BO is a heap that allocates at the end first, and so GPs are
allocated at the very end of the allocated space. When executing, we see
PAGE_NOT_PRESENT errors for the next page. Just over-allocate to make
sure that there's something there.
Signed-off-by: Ilia Mirkin <[email protected]>
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Set max_out to 1 when there are no outputs.
Signed-off-by: Ilia Mirkin <[email protected]>
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Make sure that we never try to use a 0-sized map. This can happen when
using a gp, so add a dummy mapping when computing vp_gp_mapping in that
case.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Marks gl_Layer as only having one component, and makes sure to keep
track of where it is and emit it in the output map, since it is not an
input to the FP.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Layer output probably doesn't work yet, but other than that everything seems
to be working.
Signed-off-by: Bryan Cain <[email protected]>
[calim: fix up minor bugs, code formatting]
Signed-off-by: Christoph Bumiller <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Fixes fbo-drawbuffers-none glClearBuffer piglit test.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers
as specified by glDrawBuffers).
This implementation is highly based on a larger commit by
Christoph Bumiller <[email protected]> in his gallium-nine
branch.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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If any driver doesn't support this, it can use a blit after resolving
the samples.
Reviewed-by: Brian Paul <[email protected]>
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At 'out_err' the nv50_context has been calloc-ated.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The index passed to the function is already unsigned, and internally
we threat it as unsigned.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS
per shader stage. Currently the nv50 driver handles only 3 shader
stages, thus we wreck chaos when accessing array-out-of-bounds.
Cc: 9.1 9.2 10.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.
Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto
Cc: 9.1 9.2 10.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Commit 95bf222603b (cso_context: Fix cso_context::sample_mask initial
value.) fixed the cso sample mask to be initialized to ~0. The cso code
is also careful not to needlessly call set_sample_mask, so we ended up
with the ctx->sample_mask never being set. This broke a number of
EXT_framebuffer_multisample piglit tests.
Signed-off-by: Ilia Mirkin <[email protected]>
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First off, nv50_program only has 16 in/out varyings. However reporting
16 makes 'm' become 68 in nv50_fp_linkage_validate with the
varying-packing-simple piglit test. (Subverting the assert makes it
compile but fail.) With this patch, varying-packing-simple passes.
See: https://bugs.freedesktop.org/show_bug.cgi?id=69155
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "9.2 10.0" <[email protected]>
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cfg is now unused, remove it.
Cc: "10.0" <[email protected]>
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Create the ref_bo without any storage type flags set for now. The issue
probably arises from our use of the additional buffer space at the end
of the ref_bo. It should probably be split up in the future.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Martin Peres <[email protected]>
Cc: "10.0" <[email protected]>
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This resolves some rendering issues in source games.
See https://bugs.freedesktop.org/show_bug.cgi?id=64323
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "9.2 10.0" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
CC: "9.1, 9.2, 10.0" <[email protected]>
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Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.
Reviewed-by: Jose Fonseca <[email protected]>
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Add alot of missing fields as well.
Signed-off-by: Christian König <[email protected]>
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This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70212
Tested-by: Aaron Watry <[email protected]>
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The new function replaces four old functions: set_fragment/vertex/
geometry/compute_sampler_views().
Note: at this time, it's expected that the 'start' parameter will
always be zero.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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