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* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-02-101-2/+66
| | | | | | | | | | | | Apparently some players are ill-prepared for us claiming that a decoder exists only to have creating it fail, and express this poor preparation with crashes (e.g. flash). Check that firmware is there to increase the chances of there being a high correlation between reported capabilities and ability to create a decoder. Signed-off-by: Ilia Mirkin <[email protected]> Cc: 10.0 10.1 <[email protected]> Tested-by: Emil Velikov <[email protected]>
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+3
| | | | | | | | v2: adjust limits for radeonsi and llvmpipe v3: add documentation Cc: "10.1" <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nv50: only over-allocate by a page for codeIlia Mirkin2014-02-061-4/+5
| | | | | | | | | The pre-fetching doesn't go too far. Tested with over-allocating by only a page, and didn't see any errors in dmesg. Saves ~512KB of VRAM. Signed-off-by: Ilia Mirkin <[email protected]> Cc: 10.1 <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* nv50: fix layerid to be the fp input number rather than vp output numberIlia Mirkin2014-02-063-7/+9
| | | | | | | | | | In the tests they were the same so it didn't matter, but indications are that this is the correct behaviour. Also take this opportunity to (trivially) support using gl_Layer in fp. Cc: 10.1 <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* nv50: rework primid logicIlia Mirkin2014-02-063-6/+4
| | | | | | | | | Functionally identical but much simpler. Should also better integrate with future layer/viewport changes/fixes. Cc: 10.1 <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Christoph Bumiller <[email protected]>
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
| | | | | | | This can be derived from the shader caps. All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots for each shader stage.
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-271-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
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* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
| | | | | | | | | | Some of the hardware support is missing. The NVIDIA-provided driver, which claims seamless cube map support fails the relevant tests as well. As this is the last extension before we can have OpenGL 3.2, doing this allows us to expose geometry shaders without doing the additional work involved in supporting ARB_geometry_shader4. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-274-7/+95
| | | | | | | | | | | | | | Creates two areas in the AUX constbuf: - Sample offsets for MS textures - Per-texture MS settings When executing a texelFetch with a MS sampler, looks up that texture's settings and adjusts the parameters given to the texfetch instruction. With this change, all the ARB_texture_multisample piglits pass, so turn on PIPE_CAP_TEXTURE_MULTISAMPLE. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
| | | | | | | Updates a few inconsistencies as well, like the size of the buffer, location of the runout, etc. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
| | | | | | Fixes most of the tests/spec/gl-3.2/layered-rendering/* piglits. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
| | | | | | | | | Each code BO is a heap that allocates at the end first, and so GPs are allocated at the very end of the allocated space. When executing, we see PAGE_NOT_PRESENT errors for the next page. Just over-allocate to make sure that there's something there. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
| | | | | | Set max_out to 1 when there are no outputs. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
| | | | | | | | Make sure that we never try to use a 0-sized map. This can happen when using a gp, so add a dummy mapping when computing vp_gp_mapping in that case. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-273-1/+18
| | | | | | | | Marks gl_Layer as only having one component, and makes sure to keep track of where it is and emit it in the output map, since it is not an input to the FP. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.Ilia Mirkin2014-01-271-0/+3
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: allow vert_count to be >255Ilia Mirkin2014-01-271-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add support for geometry shadersBryan Cain2014-01-273-0/+20
| | | | | | | | | | Layer output probably doesn't work yet, but other than that everything seems to be working. Signed-off-by: Bryan Cain <[email protected]> [calim: fix up minor bugs, code formatting] Signed-off-by: Christoph Bumiller <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]>
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-271-7/+12
| | | | | | | Fixes fbo-drawbuffers-none glClearBuffer piglit test. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* nv50, nvc0: clear out RT on a null cbufIlia Mirkin2014-01-273-5/+27
| | | | | | | | | | | | This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). This implementation is highly based on a larger commit by Christoph Bumiller <[email protected]> in his gallium-nine branch. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* nv50: don't leak heap on tls alloc failureIlia Mirkin2014-01-271-1/+3
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
| | | | | | | If any driver doesn't support this, it can use a blit after resolving the samples. Reviewed-by: Brian Paul <[email protected]>
* nv50: drop obsolete check from error pathEmil Velikov2014-01-181-9/+7
| | | | | | | At 'out_err' the nv50_context has been calloc-ated. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: assert before trying to out-of-bounds access framebuffer.cbufsEmil Velikov2014-01-181-0/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: assert before trying to out-of-bounds access samplersEmil Velikov2014-01-182-0/+4
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: assert before trying to out-of-bounds access texturesEmil Velikov2014-01-183-0/+5
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: pass vtxbuf index as unsignedEmil Velikov2014-01-181-1/+1
| | | | | | | | The index passed to the function is already unsigned, and internally we threat it as unsigned. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: assert before trying to out-of-bounds access vtxbufEmil Velikov2014-01-183-1/+14
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: typecast the result of ffs() to unsignedEmil Velikov2014-01-181-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: assert before trying to out-of-bounds access constbufEmil Velikov2014-01-183-0/+4
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: access only the available amount of constbufEmil Velikov2014-01-181-1/+1
| | | | | | | | | | The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS per shader stage. Currently the nv50 driver handles only 3 shader stages, thus we wreck chaos when accessing array-out-of-bounds. Cc: 9.1 9.2 10.0 <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: access only the available amount of texturesEmil Velikov2014-01-181-1/+1
| | | | | | | | | | | | The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage. Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when accessing array-out-of-bounds. Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto Cc: 9.1 9.2 10.0 <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50, nvc0: initialize ctx->sample_mask to ~0Ilia Mirkin2014-01-161-0/+2
| | | | | | | | | | Commit 95bf222603b (cso_context: Fix cso_context::sample_mask initial value.) fixed the cso sample mask to be initialized to ~0. The cso code is also careful not to needlessly call set_sample_mask, so we ended up with the ctx->sample_mask never being set. This broke a number of EXT_framebuffer_multisample piglit tests. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: report 15 max inputs for fragment programsIlia Mirkin2013-12-101-1/+1
| | | | | | | | | | | | First off, nv50_program only has 16 in/out varyings. However reporting 16 makes 'm' become 68 in nv50_fp_linkage_validate with the varying-packing-simple piglit test. (Subverting the assert makes it compile but fail.) With this patch, varying-packing-simple passes. See: https://bugs.freedesktop.org/show_bug.cgi?id=69155 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "9.2 10.0" <[email protected]>
* nouveau: Fix compiler warning regressionMaarten Lankhorst2013-12-101-4/+0
| | | | | | cfg is now unused, remove it. Cc: "10.0" <[email protected]>
* nv50: enable h264 and mpeg4 for nv98+ (vp3, vp4.0)Ilia Mirkin2013-12-091-1/+1
| | | | | | | | | | Create the ref_bo without any storage type flags set for now. The issue probably arises from our use of the additional buffer space at the end of the ref_bo. It should probably be split up in the future. Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Martin Peres <[email protected]> Cc: "10.0" <[email protected]>
* nv50: wait on the buf's fence before sticking it into pushbufIlia Mirkin2013-12-041-0/+9
| | | | | | | | This resolves some rendering issues in source games. See https://bugs.freedesktop.org/show_bug.cgi?id=64323 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "9.2 10.0" <[email protected]>
* nv50: fix a small leak on context destroyIlia Mirkin2013-12-041-0/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: Fix GPU_READING/WRITING bit removalIlia Mirkin2013-12-042-3/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> CC: "9.1, 9.2, 10.0" <[email protected]>
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
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* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
| | | | | | | | | Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>
* vl/h264: split fields into SPS/PPSChristian König2013-10-282-23/+23
| | | | | | Add alot of missing fields as well. Signed-off-by: Christian König <[email protected]>
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
| | | | | | | | | This CAP will determine whether ARB_framebuffer_object can be enabled. The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf textures. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nv50: clamp PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS to PIPE_MAX_SAMPLERSBrian Paul2013-10-231-1/+1
| | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70212 Tested-by: Aaron Watry <[email protected]>
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-21/+18
| | | | | | | | | | | | The new function replaces four old functions: set_fragment/vertex/ geometry/compute_sampler_views(). Note: at this time, it's expected that the 'start' parameter will always be zero. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Emil Velikov <[email protected]>
* nouveau: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-3/+0
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