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* gallium: add packed uniform CAPTimothy Arceri2018-03-201-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* nv50,nvc0: Support BGRX1010102 and RGBX1010102 for sampling.Mario Kleiner2018-03-141-0/+2
| | | | | | | | | | | | | | | | | | | | | Add them as usable for textures, so they can be used by Wayland drm in 10 bpc mode and for X11 compositing under GLX and EGL. We need these formats to be supported at least for sampling, otherwise GLX_texture_from_pixmap and the equivalent EGL image extension won't work with X11 drawables of depth 30 and just display an all black window. Do not expose these formats as renderable, and thereby not as a fbconfig/EGLConfig/Visual, as NVidia hw does not support 10 bpc unorm formats without alpha channel. Tested under X11 + GLX/EGL + DRI2/DRI3 for compositing, and under Wayland+Weston drm backend with a Tesla and Pascal gpu. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50,nvc0: fix integer MS resolves using 2d engineIlia Mirkin2018-02-221-1/+2
| | | | | | | | We don't want filtering for integer textures, same as depth/stencil. Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Karol Herbst <[email protected]>
* nv50,nvc0: fix clear buffer accelerationIlia Mirkin2018-02-221-12/+8
| | | | | | | | | | | | Two things were off: - valid range was not updated, which could affect waiting for future maps - fencing was done manually instead of using the *_resource_validate helper, which resulted in a missed dirty buffer flag being set Fixes: KHR-GL45.direct_state_access.buffers_clear Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Karol Herbst <[email protected]>
* nv50,nvc0: mark ABGR format as displayable instead of ARGB formatIlia Mirkin2018-02-191-2/+2
| | | | | | This matches the hardware's capabilities. Signed-off-by: Ilia Mirkin <[email protected]>
* gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák2018-02-171-0/+1
| | | | Required by radeonsi for optimal behavior.
* gallium: drop all the guard band float caps.Dave Airlie2018-02-141-6/+0
| | | | | | | | | | Nobody queries these and nobody sets them to anything useful, the docs say TODO. Drop them until a use appears. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez2018-01-301-0/+1
| | | | | | | | | Protects semaphore signaling functionality required by GL_EXT_semaphore. v2: s/semaphore/fence Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2018-01-171-1/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák2018-01-171-1/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák2018-01-171-1/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* nvc0: add support for bindless textures on kepler+Ilia Mirkin2018-01-071-0/+1
| | | | | | | | | This keeps a list of resident textures (per context), and dumps that list into the active buffer list when submitting. We also treat bindless texture fetches slightly differently, wrt the meaning of indirect, and not requiring the SAMPLER file to be used. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: Fix unused var warning in release buildRhys Kidd2017-12-291-1/+2
| | | | | Reviewed-by: Pierre Moreau <[email protected]> Signed-off-by: Rhys Kidd <[email protected]>
* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
| | | | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Andres Rodriguez <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* nouveau/compiler: Allow to omit line numbers when printing instructionsTobias Klausmann2017-11-261-0/+1
| | | | | | | | | | | | | | | | This comes in handy when checking "NV50_PROG_DEBUG=1" outputs with diff! V2: - Use environmental variable (Karol Herbst) V3: - Use the already populated nv50_ir_prog_info to forward information to the print pass (Pierre Moreau) V4: - get rid of default value in PrintPass constructor Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Pierre Moreau <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie2017-11-101-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | This looks like an evergreen specific feature, but with atomic counters AMD have hw specific counters they use instead of operating on buffers directly. These are separate to the buffer atomics, so require different limits and code paths. I've left the CAP for atomic type extensible in case someone else has a variant on this sort of thing (freedreno maybe?) and needs to change it. This adds all the CAPs required to add support for those atomic counters, along with a related CAP for limiting the number of output resources. I'd like to land this and the st patch then I can start to upstream the evergreen support for these and other GL4.x features. v2: drop the ATOMIC_COUNTER_MODE cap, just use the return from the HW counters. If 0 we use the current mode. v3: fix some rebase errors (Gert Wollny) Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-By: Gert Wollny <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nv50: make blending work so that zero wins in a multiplicationIlia Mirkin2017-11-081-0/+5
| | | | | | | This matches nvc0 behavior, tested with the fbo-float-nan piglit. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tobias Klausmann<[email protected]>
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
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* nv50,nvc0: Display shared memory usage in pipe_debug_messagePierre Moreau2017-11-041-3/+4
| | | | Signed-off-by: Pierre Moreau <[email protected]>
* nv50,nvc0: Copy shared memory per block to the program info structure and backPierre Moreau2017-11-041-0/+2
| | | | | | | | In OpenCL/CUDA kernels, shared memory usage can be defined within the kernel code. Those usage will only be picked up while parsing the SPIR-V, during the translation phase of the program. Signed-off-by: Pierre Moreau <[email protected]>
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
| | | | | | | | Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nv50,nvc0: fix push hint logic in presence of a start offsetIlia Mirkin2017-10-111-2/+1
| | | | | | | | | | | | | | | | Previously buffer offsets were passed in explicitly as an offset, which had to be added to the resource address. Now they are passed in via an increased 'start' parameter. As a result, we were double-adding the start offset in this kind of situation. This condition was triggered by piglit's draw-elements test which has a requisite glMultiDrawElements in combination with a small enough number of vertices to go through the immediate push path. Fixes: 330d0607ed6 ("gallium: remove pipe_index_buffer and set_index_buffer") Reported-by: Karol Herbst <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: [email protected]
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-101-0/+1
| | | | | | | | | | | | | | | | Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. This commit introduces the core gallium support, vc4 changes will follow. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Drop vc4 changes from this commit, for clarity. Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle2017-09-291-0/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-211-0/+1
| | | | | | | Denotes availability of 64bit int atomic instructions Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely2017-09-181-0/+1
| | | | | | | | | Denotes native half precision float operations capability v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16 fix indentation Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVENicolai Hähnle2017-09-182-0/+5
| | | | | | | | | | | | | | | | | To be able to properly distinguish between GL_ANY_SAMPLES_PASSED and GL_ANY_SAMPLES_PASSED_CONSERVATIVE. This patch goes through all drivers, having them treat the two query types identically, except: 1. radeon incorrectly enabled conservative mode on PIPE_QUERY_OCCLUSION_PREDICATE. We now do it correctly, only on PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE. 2. st/mesa uses the new query type. Fixes dEQP-GLES31.functional.fbo.no_attachments.* Reviewed-by: Marek Olšák <[email protected]>
* gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri2017-09-151-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: introduce PIPE_CAP_MEMOBJTimothy Arceri2017-08-031-0/+1
| | | | | | | | | | | | | | This can be used to guard support for EXT_memory_object and related extensions. v2: update gallium docs v3 (Timothy Arceri): - add cap to nv50 Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* gallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and corresponding capNicolai Hähnle2017-08-021-0/+1
| | | | | | | | v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit in the documentation Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle2017-07-311-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* nv50,nvc0: remove IDX from bufctx immediately, to avoid conflicts with clearIlia Mirkin2017-06-261-4/+5
| | | | | | | | | | | | The idxbuf could linger, and when a clear happened, which also uses the 3d bufctx, we could get an error trying to access it. This fixes spurious crashes/errors in CTS tests. Fixes: 61d8f3387d ("nv50,nvc0: clear index buffer bufctx bin unconditionally") Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: [email protected]
* gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset2017-06-141-0/+1
| | | | | | | | | Whether bindless texture operations are supported by the underlying driver. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* util: Port nir_array functionality to u_dynarrayThomas Helland2017-06-071-1/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* gallium: Add a cap to check if the driver supports ARB_post_depth_coverageLyude2017-06-021-0/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50,nvc0: clear index buffer bufctx bin unconditionallyIlia Mirkin2017-05-201-3/+2
| | | | | | | | | The previous condition was to clear it out if it had previously been set, not what's in the current draw. That information is gone now, so just clear it unconditionally. Fixes: 330d0607e ("gallium: remove pipe_index_buffer and set_index_buffer") Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: fix vtxbuf cleanupIlia Mirkin2017-05-201-1/+1
| | | | | | | Use a user-buffer-aware cleanup function. Fixes: c24c3b94ed ("gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes") Signed-off-by: Ilia Mirkin <[email protected]>
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1
| | | | | | for skipping mapped-buffer checking in every GL draw call Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
| | | | | | | The next patch will use it. This is really for svga and GL2-level drivers. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-105-57/+24
| | | | | | | | | | | | | | pipe_draw_info::indexed is replaced with index_size. index_size == 0 means non-indexed. Instead of pipe_index_buffer::offset, pipe_draw_info::start is used. For indexed indirect draws, pipe_draw_info::start is added to the indirect start. This is the only case when "start" affects indirect draws. pipe_draw_info::index is a union. Use either index::resource or index::user depending on the value of pipe_draw_info::has_user_indices. v2: fixes for nine, svga
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-104-19/+20
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* nv50/ir: Replace NV50_PROGRAM_IR_* by PIPE_SHADER_IR_*Pierre Moreau2017-05-071-1/+3
| | | | | Signed-off-by: Pierre Moreau <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50,nvc0: disable the TGSI merge registers passSamuel Pitoiset2017-04-261-1/+2
| | | | | | | | | | | | | | | | shader-db results on GK106 (Thanks Karol): total instructions in shared programs : 3931608 -> 3929463 (-0.05%) total gprs used in shared programs : 481255 -> 479014 (-0.47%) total local used in shared programs : 27481 -> 27381 (-0.36%) total bytes used in shared programs : 36031256 -> 36011120 (-0.06%) local gpr inst bytes helped 14 1471 1309 1309 hurt 1 88 384 384 Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-261-0/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORTNicolai Hähnle2017-04-141-0/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* nouveau: enable ARB_shader_clock on nv50 and nvc0Boyan Ding2017-04-091-1/+1
| | | | | | | v2: Also enable support on nv50 Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add PIPE_CAP_TGSI_BALLOTNicolai Hähnle2017-04-051-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add sparse buffer interface and capabilityNicolai Hähnle2017-04-051-0/+1
| | | | | | | v2: - explain the resource_commit interface in more detail Reviewed-by: Marek Olšák <[email protected]>
* nv50: don't assume a rast is set when validating for clearsIlia Mirkin2017-04-022-3/+7
| | | | | | | | Clears can happen before a rast is set, which can in turn cause scissors and fragprog to be validated. Make sure that we handle this case. Reported-by: Andrew Randrianasulu <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]>