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path: root/src/gallium/drivers/nouveau/nv50
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* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* gallium/nouveau: handle query_renderer capsEmil Velikov2014-08-151-5/+21
* nv50,nvc0: add support for fine derivativesIlia Mirkin2014-08-141-1/+1
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* nvc0: add BPTC format supportIlia Mirkin2014-08-121-0/+7
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-2/+0
* gallium: Move sRGB <-> RGB handling to libmesautilJason Ekstrand2014-08-041-1/+1
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-2/+2
* nv50: fix build failure on m68k due to invalid struct alignment assumptionsThorsten Glaser2014-07-171-0/+5
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-152-1/+3
* nv50: do an explicit flush on draw when there are persistent buffersIlia Mirkin2014-07-033-2/+50
* nv50: disable dedicated ubo upload methodIlia Mirkin2014-07-031-0/+7
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
* gallium: add an index argument to create_queryIlia Mirkin2014-07-012-2/+2
* nv50: fix dri3 prime buffer creationAxel Davy2014-06-271-2/+6
* nv50: organize screen capsIlia Mirkin2014-06-191-67/+57
* nv50: make sure to mark first scissor dirty after blitIlia Mirkin2014-06-161-0/+1
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
* nv50: count wrapped textures towards the tex_obj countJoakim Sindholt2014-05-231-0/+2
* nv50,nvc0: allow 15,16,30 bpp display formatsChristoph Bumiller2014-05-231-4/+4
* nv50,nvc0: handle guard band definesChristoph Bumiller2014-05-231-2/+8
* nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller2014-05-231-0/+4
* nv50: setup scissors on clear_render_target/depth_stencilChristoph Bumiller2014-05-231-2/+18
* nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller2014-05-231-5/+2
* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-211-6/+10
* nv50,nvc0: fix blit 3d path for 1d array texturesIlia Mirkin2014-05-111-0/+6
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-113-3/+20
* nv50: fix setting of texture ms info to be per-stageIlia Mirkin2014-05-112-6/+6
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* nv50,nvc0: add X8Z24_UNORM, fix stencil-only formatsIlia Mirkin2014-05-041-3/+9
* nouveau: add ARB_buffer_storage supportIlia Mirkin2014-05-023-1/+34
* nv50: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin2014-04-268-6/+83
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* nv50: use 2d blit when src/dst have same number of samplesIlia Mirkin2014-04-191-4/+4
* nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst2014-04-171-2/+2
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* nv50: enable texture query lodIlia Mirkin2014-04-071-1/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* nv50: implement clear_buffer to accelerate ARB_clear_buffer_objectIlia Mirkin2014-03-311-0/+115
* nv50: add missing brackets when handling the samplers arrayEmil Velikov2014-03-141-1/+2
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-3/+4
* nv50: adjust blit_3d handling of ms output texturesIlia Mirkin2014-03-091-4/+8
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-091-2/+9
* nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2014-03-092-0/+6
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-042-1/+2
* nv30: remove nv30_context use from nvfx_*progIlia Mirkin2014-02-262-26/+1