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path: root/src/gallium/drivers/nouveau/nv50
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* nv50: mark scissors/viewports dirty on context switchIlia Mirkin2014-02-131-0/+2
* nv50: implement multiple viewports/scissors, enable ARB_viewport_arrayIlia Mirkin2014-02-128-53/+134
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-121-0/+3
* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-02-101-2/+66
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+3
* nv50: only over-allocate by a page for codeIlia Mirkin2014-02-061-4/+5
* nv50: fix layerid to be the fp input number rather than vp output numberIlia Mirkin2014-02-063-7/+9
* nv50: rework primid logicIlia Mirkin2014-02-063-6/+4
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-271-1/+1
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-274-7/+95
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-273-1/+18
* nv50: properly set the PRIMITIVE_ID enable flag when it is a gp input.Ilia Mirkin2014-01-271-0/+3
* nv50: allow vert_count to be >255Ilia Mirkin2014-01-271-1/+1
* nv50: add support for geometry shadersBryan Cain2014-01-273-0/+20
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-271-7/+12
* nv50, nvc0: clear out RT on a null cbufIlia Mirkin2014-01-273-5/+27
* nv50: don't leak heap on tls alloc failureIlia Mirkin2014-01-271-1/+3
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* nv50: drop obsolete check from error pathEmil Velikov2014-01-181-9/+7
* nv50: assert before trying to out-of-bounds access framebuffer.cbufsEmil Velikov2014-01-181-0/+1
* nv50: assert before trying to out-of-bounds access samplersEmil Velikov2014-01-182-0/+4
* nv50: assert before trying to out-of-bounds access texturesEmil Velikov2014-01-183-0/+5
* nv50: pass vtxbuf index as unsignedEmil Velikov2014-01-181-1/+1
* nv50: assert before trying to out-of-bounds access vtxbufEmil Velikov2014-01-183-1/+14
* nv50: typecast the result of ffs() to unsignedEmil Velikov2014-01-181-1/+1
* nv50: assert before trying to out-of-bounds access constbufEmil Velikov2014-01-183-0/+4
* nv50: access only the available amount of constbufEmil Velikov2014-01-181-1/+1
* nv50: access only the available amount of texturesEmil Velikov2014-01-181-1/+1
* nv50, nvc0: initialize ctx->sample_mask to ~0Ilia Mirkin2014-01-161-0/+2
* nv50: report 15 max inputs for fragment programsIlia Mirkin2013-12-101-1/+1
* nouveau: Fix compiler warning regressionMaarten Lankhorst2013-12-101-4/+0
* nv50: enable h264 and mpeg4 for nv98+ (vp3, vp4.0)Ilia Mirkin2013-12-091-1/+1
* nv50: wait on the buf's fence before sticking it into pushbufIlia Mirkin2013-12-041-0/+9
* nv50: fix a small leak on context destroyIlia Mirkin2013-12-041-0/+2
* nv50: Fix GPU_READING/WRITING bit removalIlia Mirkin2013-12-042-3/+3
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
* vl/h264: split fields into SPS/PPSChristian König2013-10-282-23/+23
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1