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path: root/src/gallium/drivers/nouveau/nv50
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* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-2119-62/+62
* nv50: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-2118-177/+177
* nv50: limit the maximum number of samplers to 16Samuel Pitoiset2015-07-201-1/+1
* nv50: turn samples counts off during blitSamuel Pitoiset2015-07-201-0/+11
* nv50: add nesting support for occlusion queriesSamuel Pitoiset2015-07-202-11/+20
* nv50: fix max level clamping on G80Ilia Mirkin2015-07-201-2/+9
* gallium: add BIND flags for R/W buffers and imagesMarek Olšák2015-07-161-1/+1
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+1
* nv50, nvc0: enable at least one color RT if alphatest is enabledIlia Mirkin2015-07-101-0/+18
* nv50: avoid segfault with enabled but unbound vertex attribSamuel Pitoiset2015-07-081-0/+5
* nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_dataIlia Mirkin2015-06-232-0/+2
* nvc0: use NV_VRAM_DOMAIN() macroAlexandre Courbot2015-06-221-1/+1
* nv50,nvc0: clamp uniform size to 64kIlia Mirkin2015-06-151-2/+2
* nouveau: set imported buffers to what the kernel gives usDave Airlie2015-06-101-1/+1
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+1
* nv50: fix PIPE_QUERY_TIMESTAMP_DISJOINT, based on nvc0Samuel Pitoiset2015-05-231-17/+22
* nv50: fix PIPELINE_STATISTICS with HUD, based on nvc0Samuel Pitoiset2015-05-221-1/+2
* nv50: fix 64-bit queries with HUD, based on nvc0Samuel Pitoiset2015-05-221-1/+13
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
* nv50: keep track of PGRAPH state in nv50_screenIlia Mirkin2015-05-094-30/+36
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
* gallium: make pipe_context::begin_query return a booleanSamuel Pitoiset2015-05-061-1/+2
* nv50,nvc0: limit the y-tiling of 3d textures to the first level's tilingIlia Mirkin2015-04-062-7/+10
* nv50: allocate more offset space for occlusion queriesIlia Mirkin2015-04-041-5/+5
* Revert "nv50,nvc0: remove bogus 64_FLOAT formats"Ilia Mirkin2015-03-231-0/+5
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+1
* nv50,nvc0: remove bogus 64_FLOAT formatsIlia Mirkin2015-03-061-5/+0
* gallium: add new double-related shader caps to all the gettersIlia Mirkin2015-02-201-0/+4
* nv50: add PIPELINE_STATISTICS query support, based on nvc0Ilia Mirkin2015-02-192-2/+27
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
* nv50,nvc0: Mark PIPE_QUERY_TIMESTAMP_DISJOINT as ready immediatelyTiziano Bacocco2015-02-101-0/+2
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
* nv50: regenerate rnndb headersIlia Mirkin2015-01-0510-357/+450
* nv50: enable texture compressionTobias Klausmann2015-01-052-3/+26
* nv50,nvc0: avoid doing work inside of an assertIlia Mirkin2015-01-051-1/+2
* nv50,nvc0: set vertex id base to index_biasIlia Mirkin2014-12-302-0/+15
* nv50,nvc0: implement half_pixel_centerTiziano Bacocco2014-12-304-9/+6
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
* Remove useless checks for NULL before freeingMatt Turner2014-12-082-4/+2
* nv50: remove ancient map of rt formatsIlia Mirkin2014-11-271-83/+0
* nv50,nvc0: buffer resources can be bound as other things down the lineIlia Mirkin2014-11-231-7/+7
* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-231-2/+3
* nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin2014-11-153-2/+5
* nv50: handle inverted render conditionsTobias Klausmann2014-10-264-10/+51
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
* nv50,nvc0: fix 3d blit logic for odd depth/stencil formatsIlia Mirkin2014-09-252-7/+18