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path: root/src/gallium/drivers/nouveau/nv50
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* nv50: regenerate rnndb headersIlia Mirkin2015-01-0510-357/+450
* nv50: enable texture compressionTobias Klausmann2015-01-052-3/+26
* nv50,nvc0: avoid doing work inside of an assertIlia Mirkin2015-01-051-1/+2
* nv50,nvc0: set vertex id base to index_biasIlia Mirkin2014-12-302-0/+15
* nv50,nvc0: implement half_pixel_centerTiziano Bacocco2014-12-304-9/+6
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
* Remove useless checks for NULL before freeingMatt Turner2014-12-082-4/+2
* nv50: remove ancient map of rt formatsIlia Mirkin2014-11-271-83/+0
* nv50,nvc0: buffer resources can be bound as other things down the lineIlia Mirkin2014-11-231-7/+7
* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-231-2/+3
* nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin2014-11-153-2/+5
* nv50: handle inverted render conditionsTobias Klausmann2014-10-264-10/+51
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
* nv50,nvc0: fix 3d blit logic for odd depth/stencil formatsIlia Mirkin2014-09-252-7/+18
* nv50,nvc0: add missing depth/stencil formats to tile flag selectionIlia Mirkin2014-09-251-0/+4
* nv50,nvc0: enable ARB_texture_viewIlia Mirkin2014-09-122-3/+3
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* nouveau: rework reference frame handlingMaarten Lankhorst2014-09-111-1/+0
* nouveau: re-allocate bo's on overflowMaarten Lankhorst2014-09-111-2/+37
* nv50,nvc0: get rid of draw module supportIlia Mirkin2014-09-053-111/+0
* nv50: remove unused variablesIlia Mirkin2014-09-012-2/+0
* nv50: attach the buffer bo to the miptree structuresIlia Mirkin2014-09-011-8/+5
* nv50: mt address may not be the underlying bo's start addressIlia Mirkin2014-09-013-12/+14
* nv50: set the miptree address when clearing bo's in vp2 initIlia Mirkin2014-09-011-0/+2
* nv50: zero out unbound samplersIlia Mirkin2014-09-011-2/+5
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* gallium/nouveau: handle query_renderer capsEmil Velikov2014-08-151-5/+21
* nv50,nvc0: add support for fine derivativesIlia Mirkin2014-08-141-1/+1
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* nvc0: add BPTC format supportIlia Mirkin2014-08-121-0/+7
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-2/+0
* gallium: Move sRGB <-> RGB handling to libmesautilJason Ekstrand2014-08-041-1/+1
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-2/+2
* nv50: fix build failure on m68k due to invalid struct alignment assumptionsThorsten Glaser2014-07-171-0/+5
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-152-1/+3
* nv50: do an explicit flush on draw when there are persistent buffersIlia Mirkin2014-07-033-2/+50
* nv50: disable dedicated ubo upload methodIlia Mirkin2014-07-031-0/+7
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
* gallium: add an index argument to create_queryIlia Mirkin2014-07-012-2/+2
* nv50: fix dri3 prime buffer creationAxel Davy2014-06-271-2/+6
* nv50: organize screen capsIlia Mirkin2014-06-191-67/+57
* nv50: make sure to mark first scissor dirty after blitIlia Mirkin2014-06-161-0/+1
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
* nv50: count wrapped textures towards the tex_obj countJoakim Sindholt2014-05-231-0/+2
* nv50,nvc0: allow 15,16,30 bpp display formatsChristoph Bumiller2014-05-231-4/+4
* nv50,nvc0: handle guard band definesChristoph Bumiller2014-05-231-2/+8