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path: root/src/gallium/drivers/nouveau/nv50
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* nv50,nvc0: fix blit 3d path for 1d array texturesIlia Mirkin2014-05-111-0/+6
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-113-3/+20
* nv50: fix setting of texture ms info to be per-stageIlia Mirkin2014-05-112-6/+6
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* nv50,nvc0: add X8Z24_UNORM, fix stencil-only formatsIlia Mirkin2014-05-041-3/+9
* nouveau: add ARB_buffer_storage supportIlia Mirkin2014-05-023-1/+34
* nv50: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin2014-04-268-6/+83
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* nv50: use 2d blit when src/dst have same number of samplesIlia Mirkin2014-04-191-4/+4
* nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst2014-04-171-2/+2
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* nv50: enable texture query lodIlia Mirkin2014-04-071-1/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* nv50: implement clear_buffer to accelerate ARB_clear_buffer_objectIlia Mirkin2014-03-311-0/+115
* nv50: add missing brackets when handling the samplers arrayEmil Velikov2014-03-141-1/+2
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-3/+4
* nv50: adjust blit_3d handling of ms output texturesIlia Mirkin2014-03-091-4/+8
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-091-2/+9
* nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2014-03-092-0/+6
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-042-1/+2
* nv30: remove nv30_context use from nvfx_*progIlia Mirkin2014-02-262-26/+1
* nv50: enable txg where supportedIlia Mirkin2014-02-251-1/+2
* nv50: enable cube map array texture supportIlia Mirkin2014-02-252-7/+4
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov2014-02-251-1/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* nv50: make sure to clear _all_ layers of all attachmentsIlia Mirkin2014-02-223-3/+21
* nv50: mark scissors/viewports dirty on context switchIlia Mirkin2014-02-131-0/+2
* nv50: implement multiple viewports/scissors, enable ARB_viewport_arrayIlia Mirkin2014-02-128-53/+134
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-121-0/+3
* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-02-101-2/+66
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+3
* nv50: only over-allocate by a page for codeIlia Mirkin2014-02-061-4/+5
* nv50: fix layerid to be the fp input number rather than vp output numberIlia Mirkin2014-02-063-7/+9
* nv50: rework primid logicIlia Mirkin2014-02-063-6/+4
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-271-1/+1
* nv50: add more RGB10A2 formatsChristoph Bumiller2014-01-271-0/+7
* nv50: enable seamless cube maps on all hwIlia Mirkin2014-01-271-1/+1
* nv50: report glsl 1.50 now that gp tests passIlia Mirkin2014-01-271-1/+1
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-274-7/+95
* nv50: copy nvc0's get_sample_position implementationIlia Mirkin2014-01-271-0/+46
* nv50: add comments about CB_AUX contentsIlia Mirkin2014-01-273-5/+15
* nv50: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin2014-01-271-1/+5
* nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin2014-01-271-0/+2
* nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin2014-01-271-0/+4
* nv50: enable primitive id generation when it is an FP input without GPIlia Mirkin2014-01-272-9/+8
* nv50: handle gl_Layer writes in GPIlia Mirkin2014-01-273-1/+18