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path: root/src/gallium/drivers/nouveau/nv50/nv50_tex.c
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* nv50: rename 3d binding points to NV50_BIND_3D_XXXSamuel Pitoiset2016-03-191-1/+1
* nv50,nvc0: enable/disable seamless cubemap texturing as requestedIlia Mirkin2016-02-161-0/+1
* nv50-: split tic format specificationBen Skeggs2016-02-161-23/+20
* nv50: switch nv50_tex.c to updated g80_texture.xml.hBen Skeggs2016-02-161-33/+33
* nv50: switch nv50_tex.c to updated g80_defs.xml.hBen Skeggs2016-02-161-3/+3
* nv50,nvc0: make use of unreachable() when invalid texture target happensSamuel Pitoiset2015-12-141-2/+1
* nv50,nvc0: detect underlying resource changes and update ticIlia Mirkin2015-09-171-0/+21
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-211-11/+11
* nv50: fix max level clamping on G80Ilia Mirkin2015-07-201-2/+9
* nv50,nvc0: enable ARB_texture_viewIlia Mirkin2014-09-121-2/+2
* nv50: fix setting of texture ms info to be per-stageIlia Mirkin2014-05-111-1/+1
* nv50: enable cube map array texture supportIlia Mirkin2014-02-251-4/+4
* nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin2014-01-271-1/+74
* nv50: add support for geometry shadersBryan Cain2014-01-271-0/+2
* nv50: assert before trying to out-of-bounds access samplersEmil Velikov2014-01-181-0/+1
* nv50: assert before trying to out-of-bounds access texturesEmil Velikov2014-01-181-0/+1
* nv50: Fix GPU_READING/WRITING bit removalIlia Mirkin2013-12-041-1/+1
* Move nv30, nv50 and nvc0 to nouveau.Johannes Obermayr2013-09-111-0/+352