| Commit message (Expand) | Author | Age | Files | Lines |
* | gallium/util: replace pipe_mutex_unlock() with mtx_unlock() | Timothy Arceri | 2017-03-07 | 1 | -1/+1 |
* | gallium/util: replace pipe_mutex_lock() with mtx_lock() | Timothy Arceri | 2017-03-07 | 1 | -1/+1 |
* | gallium/util: replace pipe_mutex_destroy() with mtx_destroy() | Timothy Arceri | 2017-03-07 | 1 | -1/+1 |
* | gallium/util: replace pipe_mutex_init() with mtx_init() | Timothy Arceri | 2017-03-07 | 1 | -1/+1 |
* | gallium/util: replace pipe_mutex with mtx_t | Timothy Arceri | 2017-03-07 | 1 | -1/+1 |
* | nouveau: take extra push space into account for pushbuf_space calls | Ilia Mirkin | 2017-01-12 | 1 | -3/+3 |
* | nv50,nvc0: respect render condition enable flag when clearing rt/zs | Ilia Mirkin | 2016-09-03 | 1 | -8/+16 |
* | gallium: add render_condition_enable param to clear_render_target/depth_stencil | Marek Olšák | 2016-08-10 | 1 | -4/+6 |
* | nv50: add support for GL_EXT_window_rectangles | Ilia Mirkin | 2016-06-18 | 1 | -4/+18 |
* | gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_* | Marek Olšák | 2016-04-22 | 1 | -1/+1 |
* | gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_* | Marek Olšák | 2016-04-22 | 1 | -4/+4 |
* | nv50: rework the validation path for 3D | Samuel Pitoiset | 2016-03-19 | 1 | -2/+2 |
* | nv50: rename 3d binding points to NV50_BIND_3D_XXX | Samuel Pitoiset | 2016-03-19 | 1 | -4/+4 |
* | nv50: rename 3d dirty flags to NV50_NEW_3D_XXX | Samuel Pitoiset | 2016-03-19 | 1 | -11/+11 |
* | nv50: rename nv50_context::dirty to nv50_context::dirty_3d | Samuel Pitoiset | 2016-03-19 | 1 | -7/+7 |
* | nv50,nvc0: make sure to destroy the mutex used for blits | Samuel Pitoiset | 2016-03-08 | 1 | -0/+1 |
* | nv50: switch nv50_surface.c to updated g80_texture.xml.h | Ben Skeggs | 2016-02-16 | 1 | -7/+11 |
* | nv50: switch nv50_surface.c to updated g80_defs.xml.h | Ben Skeggs | 2016-02-16 | 1 | -8/+8 |
* | nv50,nvc0: remove unused parameter in nvXX_state_validate() | Samuel Pitoiset | 2016-02-11 | 1 | -2/+2 |
* | nv50,nvc0: fix buffer clearing to respect engine alignment requirements | Ilia Mirkin | 2016-01-30 | 1 | -18/+102 |
* | nv50,nvc0: allow to create resources other than buffers | Samuel Pitoiset | 2015-12-01 | 1 | -0/+3 |
* | nv50,nvc0: disable render condition around clear_* functions | Ilia Mirkin | 2015-11-14 | 1 | -0/+18 |
* | nv50,nvc0: add ARB_clear_texture support | Ilia Mirkin | 2015-11-11 | 1 | -5/+87 |
* | nouveau: get rid of tabs | Ilia Mirkin | 2015-10-31 | 1 | -1/+1 |
* | nv50: add ARB_copy_image support | Ilia Mirkin | 2015-10-28 | 1 | -6/+10 |
* | nv50: fix 2d engine blits for 64- and 128-bit formats | Ilia Mirkin | 2015-08-23 | 1 | -0/+4 |
* | nv50,nvc0: disable depth bounds test on blit | Ilia Mirkin | 2015-08-23 | 1 | -0/+2 |
* | nv50,nvc0: take level into account when doing eng2d multi-layer blits | Ilia Mirkin | 2015-08-17 | 1 | -4/+10 |
* | gallium: replace INLINE with inline | Ilia Mirkin | 2015-07-21 | 1 | -1/+1 |
* | nouveau: use bool instead of boolean | Samuel Pitoiset | 2015-07-21 | 1 | -32/+32 |
* | nv50: turn samples counts off during blit | Samuel Pitoiset | 2015-07-20 | 1 | -0/+11 |
* | nv50: regenerate rnndb headers | Ilia Mirkin | 2015-01-05 | 1 | -2/+2 |
* | nv50: handle inverted render conditions | Tobias Klausmann | 2014-10-26 | 1 | -1/+1 |
* | nv50,nvc0: fix 3d blit logic for odd depth/stencil formats | Ilia Mirkin | 2014-09-25 | 1 | -0/+4 |
* | nv50: mt address may not be the underlying bo's start address | Ilia Mirkin | 2014-09-01 | 1 | -8/+8 |
* | nv50: make sure to mark first scissor dirty after blit | Ilia Mirkin | 2014-06-16 | 1 | -0/+1 |
* | nv50: setup scissors on clear_render_target/depth_stencil | Christoph Bumiller | 2014-05-23 | 1 | -2/+18 |
* | nv50,nvc0: fix 3d blits with mipmap levels | Ilia Mirkin | 2014-05-21 | 1 | -6/+10 |
* | nv50,nvc0: fix blit 3d path for 1d array textures | Ilia Mirkin | 2014-05-11 | 1 | -0/+6 |
* | nv50,nvc0: leave queries on during blit, turn them on for 2d engine | Ilia Mirkin | 2014-05-11 | 1 | -2/+13 |
* | nv50: add support for PIPE_CAP_SAMPLE_SHADING | Ilia Mirkin | 2014-04-26 | 1 | -1/+10 |
* | nv50: use 2d blit when src/dst have same number of samples | Ilia Mirkin | 2014-04-19 | 1 | -4/+4 |
* | nv50: implement clear_buffer to accelerate ARB_clear_buffer_object | Ilia Mirkin | 2014-03-31 | 1 | -0/+115 |
* | nv50: adjust blit_3d handling of ms output textures | Ilia Mirkin | 2014-03-09 | 1 | -4/+8 |
* | nv50: make sure to clear _all_ layers of all attachments | Ilia Mirkin | 2014-02-22 | 1 | -3/+18 |
* | nv50: don't forget to also clear additional layers | Ilia Mirkin | 2014-01-27 | 1 | -5/+27 |
* | nv50, nvc0: only clear out the buffers that we were asked to clear | Ilia Mirkin | 2014-01-27 | 1 | -7/+12 |
* | gallium: add flush_resource context function | Marek Olšák | 2013-09-20 | 1 | -0/+7 |
* | Move nv30, nv50 and nvc0 to nouveau. | Johannes Obermayr | 2013-09-11 | 1 | -0/+1353 |