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path: root/src/gallium/drivers/nouveau/nv30
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* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+2
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-05-251-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-05-251-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-05-251-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-05-251-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-05-251-3/+3
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-05-251-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-251-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-241-9/+7
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-05-245-9/+11
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-243-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-241-0/+1
* nv30: check nouveau_bo_map output of notify boIlia Mirkin2015-05-231-1/+1
* gallium: remove TGSI_SAT_MINUS_PLUS_ONEMarek Olšák2015-05-202-3/+3
* nv30: remove unused nvfx_fp_memcpy() function and comment nv40_fp_bra()Samuel Pitoiset2015-05-141-14/+3
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
* gallium: make pipe_context::begin_query return a booleanSamuel Pitoiset2015-05-061-2/+3
* gallium/util: remove u_linkageIlia Mirkin2015-03-262-2/+0
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+2
* gallium: add new double-related shader caps to all the gettersIlia Mirkin2015-02-201-0/+6
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-242-8/+0
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-242-12/+0
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-241-13/+0
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+2
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+3
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-041-3/+3
* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-041-18/+6
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* nouveau/nv40: quiten coverity warning in unused vertex texture code.Dave Airlie2014-09-021-0/+1
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* gallium/nouveau: handle query_renderer capsEmil Velikov2014-08-151-0/+20
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-4/+0
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-4/+4
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+1
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+1
* nv30: hack to avoid errors on unexpected color/zeta combinationsIlia Mirkin2014-06-191-0/+17
* nv30: tidy screen caps, add missing onesIlia Mirkin2014-06-191-16/+17
* nv30: avoid dangling references to deleted contextsIlia Mirkin2014-06-191-0/+3
* nv30: plug some memory leaks on screen destroy and shader compileIlia Mirkin2014-06-192-0/+7
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1