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path: root/src/gallium/drivers/nouveau/nv30
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* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+1
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+1
* nv30: hack to avoid errors on unexpected color/zeta combinationsIlia Mirkin2014-06-191-0/+17
* nv30: tidy screen caps, add missing onesIlia Mirkin2014-06-191-16/+17
* nv30: avoid dangling references to deleted contextsIlia Mirkin2014-06-191-0/+3
* nv30: plug some memory leaks on screen destroy and shader compileIlia Mirkin2014-06-192-0/+7
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* nouveau: add ARB_buffer_storage supportIlia Mirkin2014-05-023-1/+34
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-251-1/+1
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-091-4/+10
* nv30: remove nv30_context use from nvfx_*progIlia Mirkin2014-02-268-79/+82
* nv30: remove unused sprite flipping parameterIlia Mirkin2014-02-263-5/+3
* nv30: remove unused render_mode and hw_pointsprite_controlIlia Mirkin2014-02-262-8/+3
* nv30: remove use_nv4x, it is identical to is_nv4xIlia Mirkin2014-02-264-16/+14
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-121-0/+3
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-111-0/+2
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+2
* nv30: report 8 maximum inputsIlia Mirkin2014-02-081-1/+1
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-233-4/+32
* nouveau: remove old bind_*_sampler_states() functionsBrian Paul2013-10-032-2/+0
* nouveau: implement pipe_context::bind_sampler_states()Brian Paul2013-10-034-2/+27
* gallium: add flush_resource context functionMarek Olšák2013-09-203-0/+11
* Move nv30, nv50 and nvc0 to nouveau.Johannes Obermayr2013-09-1132-0/+13872