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path: root/src/gallium/drivers/nouveau/nv30
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* nouveau: avoid build failures since 0fc21ecfIlia Mirkin2015-08-261-1/+1
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-262-2/+2
* nv30: add depth bounds test support for hw that has itIlia Mirkin2015-08-143-2/+14
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+1
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-2116-54/+54
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-2119-138/+138
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+1
* nv30: align transfer stride to 64, required by blit, sifm transfer implsIlia Mirkin2015-06-291-2/+2
* nv30: allow vertex state creation with 0 elementsIlia Mirkin2015-06-291-2/+3
* nv30: reset fragprog bufctx at bind timeIlia Mirkin2015-06-291-1/+8
* nv30: modernize fp upload logicIlia Mirkin2015-06-291-10/+14
* nv30: provide a minimum map buffer alignmentIlia Mirkin2015-06-291-1/+2
* nv30: avoid leaking blit fp/vpIlia Mirkin2015-06-291-0/+6
* nv40: enable base vertexIlia Mirkin2015-06-293-4/+5
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+2
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-05-251-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-05-251-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-05-251-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-05-251-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-05-251-3/+3
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-05-251-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-251-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-241-9/+7
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-05-245-9/+11
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-243-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-241-0/+1
* nv30: check nouveau_bo_map output of notify boIlia Mirkin2015-05-231-1/+1
* gallium: remove TGSI_SAT_MINUS_PLUS_ONEMarek Olšák2015-05-202-3/+3
* nv30: remove unused nvfx_fp_memcpy() function and comment nv40_fp_bra()Samuel Pitoiset2015-05-141-14/+3
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
* gallium: make pipe_context::begin_query return a booleanSamuel Pitoiset2015-05-061-2/+3
* gallium/util: remove u_linkageIlia Mirkin2015-03-262-2/+0
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+2
* gallium: add new double-related shader caps to all the gettersIlia Mirkin2015-02-201-0/+6
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-242-8/+0
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-242-12/+0
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-241-13/+0
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+2
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+3
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-041-3/+3
* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-041-18/+6
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* nouveau/nv40: quiten coverity warning in unused vertex texture code.Dave Airlie2014-09-021-0/+1