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path: root/src/gallium/drivers/llvmpipe
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* llvmpipe: count c_primitives before discarding null primsZack Rusin2013-09-251-7/+6
* llvmpipe: we need to subdivide if fb is bigger in either directionZack Rusin2013-09-251-1/+1
* Revert "llvmpipe: increase number of subpixel bits to eight"Zack Rusin2013-09-243-17/+11
* llvmpipe: align the array used for subdivived verticesZack Rusin2013-09-231-1/+1
* llvmpipe: increase number of subpixel bits to eightZack Rusin2013-09-233-11/+17
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+7
* llvmpipe: Fix rendering to PIPE_FORMAT_R10G10B10A2_UNORM.José Fonseca2013-09-201-6/+78
* draw: clean up setting stream out information a bitRoland Scheidegger2013-08-273-12/+17
* llvmpipe: support nested/overlapping queries for all query typesRoland Scheidegger2013-08-273-18/+20
* gallivm: implement better control of per-quad/per-element/scalar lodRoland Scheidegger2013-08-201-4/+4
* llvmpipe: fix stencil bug if we have both stencil and depth testsRoland Scheidegger2013-08-151-14/+13
* llvmpipe: fix pipeline statistics with a null psZack Rusin2013-08-148-8/+43
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-091-2/+2
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-091-0/+2
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-081-0/+2
* draw: fix slot detectionZack Rusin2013-08-062-2/+1
* llvmpipe: Do not need to free anything if there is no geometry shader.Vinson Lee2013-08-051-2/+5
* llvmpipe: fix frontface behavior againZack Rusin2013-08-021-3/+11
* llvmpipe: don't interpolate front face or prim idZack Rusin2013-08-021-15/+13
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-026-4/+39
* llvmpipe: make the front-face behavior match the gallium specZack Rusin2013-08-021-1/+4
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
* llvmpipe: Ensure FTZ/DAZ flags are set on deferred draw flushes.Zack Rusin2013-07-221-0/+8
* llvmpipe: Remove lp_rast_get_num_threads().José Fonseca2013-07-222-11/+0
* llvmpipe/tests: update arith test to check for edge casesZack Rusin2013-07-191-9/+19
* llvmpipe: clamp inputs for srgb render buffersRoland Scheidegger2013-07-181-0/+35
* llvmpipe: fix blending with SRC_ALPHA_SATURATE with some formats without alphaRoland Scheidegger2013-07-182-8/+26
* llvmpipe: support sRGB framebuffersRoland Scheidegger2013-07-162-14/+57
* util: treat denorm'ed floats like zeroZack Rusin2013-07-092-0/+11
* gallivm: do per-pixel lod calculations for explicit lodRoland Scheidegger2013-07-041-1/+2
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* llvmpipe: fix timer query if there's no binsRoland Scheidegger2013-06-291-0/+10
* llvmpipe: handle offset_clampRoland Scheidegger2013-06-273-2/+24
* llvmpipe: remove never reached code for timestamp queries.Roland Scheidegger2013-06-271-2/+0
* llvmpipe: fix a bug in opaque optimizationRoland Scheidegger2013-06-273-14/+20
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-2610-40/+45
* llvmpipe: rework query logicRoland Scheidegger2013-06-267-81/+92
* gallium: Fix llvmpipe on big-endian machinesAdam Jackson2013-06-242-28/+21
* llvmpipe: fix wrong results for queries not in a sceneRoland Scheidegger2013-06-221-12/+9
* llvmpipe: use 64bit counter for occlusion queriesRoland Scheidegger2013-06-193-5/+10
* llvmpipe: handle more queriesRoland Scheidegger2013-06-197-14/+67
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-173-5/+8
* llvmpipe: fixes for conditional renderingRoland Scheidegger2013-06-184-36/+86
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-184-2/+6
* draw: clear the draw buffers in drawZack Rusin2013-06-173-8/+5
* util: new util_fill_box helperRoland Scheidegger2013-06-131-29/+25
* llvmpipe: move create_surface/destroy_surface functions to lp_surface.cRoland Scheidegger2013-06-072-59/+59
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-0715-110/+195
* llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectivelyRoland Scheidegger2013-06-061-2/+2
* llvmpipe: improve alignment calculation for fetching/storing pixelsRoland Scheidegger2013-06-051-12/+21