| Commit message (Collapse) | Author | Age | Files | Lines |
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This just adds the NIR paths for shader group vote.
v2: drop feq for now. (Roland)
Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3213>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3213>
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LP_DEBUG=cl will enable CL support for now.
Acked-by: Roland Scheidegger <[email protected]>
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Fixes some CL piglits.
Acked-by: Roland Scheidegger <[email protected]>
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Acked-by: Roland Scheidegger <[email protected]>
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Acked-by: Roland Scheidegger <[email protected]>
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Acked-by: Roland Scheidegger <[email protected]>
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We have to pass the main block size into the coroutine
and into the shader.
Acked-by: Roland Scheidegger <[email protected]>
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We have to pass the work_dim given by the user into the shader.
Acked-by: Roland Scheidegger <[email protected]>
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compute shaders need kernel input support
Acked-by: Roland Scheidegger <[email protected]>
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Add LP_DEBUG=tgsi_ir (tgsi already taken) to fallback to TGSI paths.
Disable NIR_VALIDATE in CI (Michel/Eric acked)
Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2303>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2303>
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All the bits should be in place for this now.
Reviewed-by: Roland Scheidegger <[email protected]>
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The current code looks like a typo, and fails if the usage_mask
is for a y/z enabled input.
Fixes piglit ext_transform_feedback-immediate-reuse-index-buffer
with llvmpipe/nir
Reviewed-by: Roland Scheidegger <[email protected]>
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Switch to using texcoord intrinsic support.
Reviewed-by: Roland Scheidegger <[email protected]>
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gallivm receives these opcodes anyway because st_draw_feedback.c uses
shaders that were assembled for drivers, not llvmpipe.
Reviewed-by: Roland Scheidegger <[email protected]>
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This enables the draw support when the queries are enabled.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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This flag is set when the state tracker request queries
be disabled for meta operations.
Reviewed-by: Roland Scheidegger <[email protected]>
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To make NIR transitioning easier, move the driver to using
texcoord semantics.
Reviewed-by: Eric Anholt <[email protected]>
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This wires up the front facing value as a sysval, I'd like to
remove the other facing code but I'd need to confirm VMware
don't use it first.
Reviewed-by: Marek Olšák <[email protected]>
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Eric recently added PIPE_FORMAT_FXT1_RGB[A] as part of his format
unification work. This was really most of the work of implementing
the extension. We just need to handle it in a couple of places and
expose the extension.
v2: Reject the new formats in llvmpipe_is_format_supported to prevent
crashes because it doesn't know how to handle the new formats.
Reviewed-by: Marek Olšák <[email protected]> [v1]
Reviewed-by: Eric Anholt <[email protected]> [v1]
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This adds the hooks between llvmpipe and the gallivm NIR
code, for compute and fragment shaders.
NIR support is hidden behind LP_DEBUG=nir for now until
all the intergration issues are solved
Reviewed-by: Roland Scheidegger <[email protected]>
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This fails a couple of piglits due to other bugs in llvmpipe,
but it adds support for the feature properly.
v2: don't reset pipestats, just recalc, fix CI expectation
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In the case of glibc, pthread_t is internally a pointer. If
lp_rast_destroy() passes a 0-value pthread_t to pthread_join(), the
latter will SEGV dereferencing it.
pthread_create() can fail if either the user's ulimit -u or Linux
kernel's /proc/sys/kernel/threads-max is reached.
Choosing to continue, rather than fail, on theory that it is better to
run with the one main thread, than not run at all.
Keeping as many threads as we got, since lack of threads severely
degrades llvmpipe performance.
Signed-off-by: Nathan Kidd <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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To make PIPE_FORMATs usable from non-gallium parts of Mesa, I want to
move their helpers out of gallium. Since u_format used
util_copy_rect(), I moved that in there, too.
I've put it in a separate directory in util/ because it's a big chunk
of related code, and it's not clear to me whether we might want it as
a separate library from libmesa_util at some point.
Closes: #1905
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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This texture compression is exposed by 830 and 915, and to make
MESA_FORMAT match PIPE_FORMAT defines I need a corresponding
PIPE_FORMAT.
v2: Set is_hand_written so we don't try to generate pack/unpack code.
Reviewed-by: Marek Olšák <[email protected]>
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As requested by Tim.
This was generated with:
grep 'PIPE_ARCH_.*_ENDIAN' -rIl | xargs sed -ie 's@PIPE_ARCH_\(.*\)_ENDIAN@UTIL_ARCH_\1_ENDIAN@'g
v2: - add this patch
Reviewed-by: Eric Engestrom <[email protected]>
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This will allow it to be used as a drop in replacement for
_mesa_little_endian in a number of cases.
v2: - Always define PIPE_ARCH_LITTLE_ENDIAN and PIPE_ARCH_BIG_ENDIAN,
define the one that reflects the host system to 1 and the other to 0
- replace all uses of #ifdef, #ifndef, and #if defined() with #if
and #if ! with PIPE_ARCH_*_ENDIAN
Reviewed-by: Eric Engestrom <[email protected]>
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This makes it clear that it's a boolean test and not an action
(eg. "empty the list").
Reviewed-by: Eric Engestrom <[email protected]>
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Suggested-by: Erik Faye-Lund <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Suggested-by: Adam Jackson <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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If you set LP_NUM_THREADS=0 compute shaders would hang,
just execute the workloads in sequence if we have no threads
in the pool.
Fixes: 1b24e3ba75 ("llvmpipe: add compute threadpool + mutex")
Reviewed-by: Roland Scheidegger <[email protected]>
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This fixes build errors in gl-gdi on windows when using llvmpipe
Reviewed-by: Adam Jackson <[email protected]>
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This is needed as part of GLES3.1 and helps for ARB_gpu_shader5.
Fixes: KHR-GLES31.core.texture_gather.* cases
Reviewed-by: Roland Scheidegger <[email protected]>
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The 1GB limit was arbitrary, increase this to 2GB (which is the max
possible without code changes).
Reviewed-by: Jose Fonseca <[email protected]>
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Not sure if this is a bug in the user or not, but some CTS
tests fail due to using an 8 byte constant buffer.
Fixes: KHR-GLES31.core.layout_binding.block_layout_binding_block_VertexShader
Reviewed-by: Roland Scheidegger <[email protected]>
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since images are a single level, minify before passing the w/h
to draw.
Fixes: KHR-GLES31.core.shader_image_size.basic-nonMS-vs-*
Reviewed-by: Roland Scheidegger <[email protected]>
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Due to use vmovdqa instructions in the asm, which require 16-byte
aligned buffers.
This fixes a crash in
KHR-GLES31.core.texture_buffer.texture_buffer_texture_buffer_range
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Maya Rashish <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
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Should fix some issues we're seeing. And use REALLOC instead of realloc.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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This is ported from the fragment shader code.
Reviewed-by: Roland Scheidegger <[email protected]>
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This is mostly ported from the fragment shader code.
Reviewed-by: Roland Scheidegger <[email protected]>
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This just adds the CS invocations counter.
Reviewed-by: Roland Scheidegger <[email protected]>
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