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path: root/src/gallium/drivers/llvmpipe
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* llvmpipe: fix subpixel bits reporting.Dave Airlie2020-06-111-0/+2
* llvmpipe: hook draw disk cache upDave Airlie2020-06-111-1/+21
* llvmpipe/cs: add shader cachingDave Airlie2020-06-111-3/+45
* llvmpipe/fs: add caching supportDave Airlie2020-06-111-4/+47
* llvmpipe: add infrastructure for disk cache supportDave Airlie2020-06-113-3/+78
* gallivm: add support for a cache objectDave Airlie2020-06-118-9/+9
* gallivm: rework coroutine malloc/free callouts.Dave Airlie2020-06-111-0/+3
* llvmpipe/draw: drop variant number from function names.Dave Airlie2020-06-112-6/+4
* llvmpipe/cs: overhaul cs variant key state.Dave Airlie2020-06-112-25/+64
* llvmpipe: do not enable tessellation shader without llvm coroutines supportCharmaine Lee2020-06-061-1/+2
* meson: use gnu_symbol_visibility argumentDylan Baker2020-06-011-2/+3
* llvmpipe: Fix variable name.Vinson Lee2020-05-231-1/+1
* llvmpipe: compute shaders work better with all the threads.Dave Airlie2020-05-211-1/+1
* llvmpipe: add gl_SampleMaskIn support.Dave Airlie2020-05-191-0/+10
* llvmpipe/fs: hook up the interpolation APIs.Dave Airlie2020-05-191-0/+35
* llvmpipe: add interp instruction supportDave Airlie2020-05-192-0/+234
* llvmpipe/interp: refactor out centroid calculationsDave Airlie2020-05-191-30/+39
* llvmpipe/interp: refactor out use of pixel center offsetDave Airlie2020-05-191-8/+9
* llvmpipe: remove non-simple interpolation paths.Dave Airlie2020-05-192-353/+25
* llvmpipe/interp: fix interpolating frag pos for sample shadingDave Airlie2020-05-191-2/+11
* llvmpipe: use per-sample position not sample id for interpDave Airlie2020-05-191-1/+1
* llvmpipe: don't use sample mask with 0 samplesDave Airlie2020-05-191-8/+0
* llvmpipe: Expect increased exp precision on WindowsDaniel Stone2020-05-141-2/+4
* gallium: change comments to remove 'state tracker'Marek Olšák2020-05-134-5/+5
* gallium: rename 'state tracker' to 'frontend'Marek Olšák2020-05-135-5/+5
* llvmpipe: make sample position a global array.Dave Airlie2020-05-072-9/+10
* llvmpipe: enable ARB_sample_shadingDave Airlie2020-05-065-4/+19
* llvmpipe: add min samples support to the fragment shader.Dave Airlie2020-05-062-27/+82
* llvmpipe: enable GL_ARB_shader_texture_image_samplesDave Airlie2020-05-061-1/+1
* llvmpipe: enable 4x sample MSAA + texture multisampleDave Airlie2020-05-062-14/+6
* llvmpipe: don't choose pixel centers for multisampleDave Airlie2020-05-062-2/+4
* llvmpipe: choose correct position for multisampleDave Airlie2020-05-061-7/+8
* llvmpipe: choose multisample rasterizer functions per triangle (v2)Dave Airlie2020-05-061-21/+41
* llvmpipe: generate multisample triangle rasterizer functions (v2)Dave Airlie2020-05-064-3/+142
* llvmpipe: fixup multisample coverage masks for covered tilesDave Airlie2020-05-062-2/+10
* llvmpipe: build 64-bit coverage mask in rasterizerDave Airlie2020-05-061-2/+23
* llvmpipe: add fixed point sample positions to scene.Dave Airlie2020-05-062-0/+9
* llvmpipe: add new rast api to pass full 64-bit mask.Dave Airlie2020-05-062-7/+21
* llvmpipe: disable opaque variant for multisampleDave Airlie2020-05-061-0/+1
* llvmpipe: fix multisample occlusion queries.Dave Airlie2020-05-061-7/+8
* llvmpipe: move color storing earlier in frag shaderDave Airlie2020-05-061-23/+24
* llvmpipe: pass mask store into interp for centroid interpolationDave Airlie2020-05-061-1/+1
* llvmpipe: don't allow branch to end for early Z with multisampleDave Airlie2020-05-061-1/+1
* llvmpipe: handle gl_SampleMask writing.Dave Airlie2020-05-061-6/+25
* llvmpipe: add multisample alpha to one supportDave Airlie2020-05-061-1/+10
* llvmpipe: add multisample alpha to coverage support.Dave Airlie2020-05-061-3/+35
* llvmpipe: hook up sample position system valueDave Airlie2020-05-061-1/+26
* llvmpipe: handle multisample color stores.Dave Airlie2020-05-061-12/+35
* llvmpipe: interpolate Z at sample points for early depth test.Dave Airlie2020-05-063-7/+14
* llvmpipe: handle multisample early depth test/late depth writeDave Airlie2020-05-061-0/+41