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path: root/src/gallium/drivers/llvmpipe
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* gallium: Add defines for FXT1 texture compression.Eric Anholt2019-11-071-1/+2
* util: rename PIPE_ARCH_*_ENDIAN to UTIL_ARCH_*_ENDIANDylan Baker2019-11-053-9/+9
* util/u_endian: set PIPE_ARCH_*_ENDIAN to 1Dylan Baker2019-11-053-8/+8
* util: rename list_empty() to list_is_empty()Timothy Arceri2019-10-281-1/+1
* llvmpipe: avoid generating empty-body blocksEric Engestrom2019-10-241-1/+1
* llvmpipe: avoid compiling no-op block on release buildsEric Engestrom2019-10-241-1/+2
* llvmpipe: handle compute shader launch with 0 threadsDave Airlie2019-10-211-0/+9
* meson/llvmpipe: Add dep_llvm to driver_swrastDylan Baker2019-10-181-1/+1
* llvmpipe: add support for tg4 component selection.Dave Airlie2019-10-111-0/+1
* llvmpipe: increase max texture size to 2GBRoland Scheidegger2019-10-111-1/+5
* llvmpipe/draw: handle UBOs that are < 16 bytes.Dave Airlie2019-10-101-1/+1
* llvmpipe/draw: fix image sizes for vertex/geometry shaders.Dave Airlie2019-10-101-3/+4
* llvmpipe: make texture buffer offset alignment == 16Dave Airlie2019-10-101-1/+1
* llvmpipe: avoid left-shifting a negative number.Maya Rashish2019-10-093-6/+6
* gallium: Require LLVM >= 3.4Adam Jackson2019-09-111-4/+0
* llvmpipe: replace more complex 3.x version check with LLVM_VERSION_MAJOR/MINOREric Engestrom2019-09-061-2/+3
* llvmpipe: fix CALLOC vs. free mismatchesRoland Scheidegger2019-09-062-4/+5
* llvmpipe: enable compute shaders if LLVM has coroutinesDave Airlie2019-09-041-1/+1
* llvmpipe: add local memory allocation pathDave Airlie2019-09-042-0/+12
* llvmpipe: add compute shader parameter fetching supportDave Airlie2019-09-041-0/+54
* llvmpipe: add compute shader images supportDave Airlie2019-09-044-1/+111
* llvmpipe: add ssbo support to compute shadersDave Airlie2019-09-044-0/+61
* llvmpipe: add compute sampler + sampler view support.Dave Airlie2019-09-044-4/+292
* llvmpipe: add support for compute constant buffers.Dave Airlie2019-09-044-2/+72
* llvmpipe: add compute pipeline statistics support.Dave Airlie2019-09-042-1/+3
* llvmpipe: add grid launchDave Airlie2019-09-041-0/+76
* llvmpipe: add compute shader generation.Dave Airlie2019-09-042-0/+337
* llvmpipe: introduce variant building infrastrucutre.Dave Airlie2019-09-041-1/+185
* llvmpipe: introduce new state dirty tracking for compute.Dave Airlie2019-09-043-1/+3
* llvmpipe: add initial shader create/bind/destroy variants framework.Dave Airlie2019-09-044-0/+118
* llvmpipe: add compute debug optionDave Airlie2019-09-042-0/+2
* gallivm: add compute jit interface.Dave Airlie2019-09-043-1/+196
* llvmpipe: add initial compute state structsDave Airlie2019-09-043-0/+40
* llvmpipe: introduce compute shader contextDave Airlie2019-09-046-0/+98
* llvmpipe: add compute threadpool + mutexDave Airlie2019-09-046-2/+256
* llvmpipe: reogranise jit pointer orderingDave Airlie2019-09-042-31/+31
* llvmpipe: enable fb no attachDave Airlie2019-09-041-1/+2
* llvmpipe: flush on api memorybarrier.Dave Airlie2019-08-271-0/+9
* llvmpipe: bind vertex/geometry shader imagesDave Airlie2019-08-273-0/+126
* llvmpipe: add fragment shader image supportDave Airlie2019-08-2711-8/+334
* llvmpipe: introduce image jit type to fragment shader jit.Dave Airlie2019-08-272-2/+67
* llvmpipe: move the fragment shader variant key to dynamic length.Dave Airlie2019-08-272-22/+46
* llvmpipe: handle early test property.Dave Airlie2019-08-271-2/+6
* gallivm: move first/last level jit texture members.Dave Airlie2019-08-272-10/+10
* llvmpipe: refactor jit type creationDave Airlie2019-08-271-76/+87
* llvmpipe: use LLVM version string instead of re-computing itEric Engestrom2019-08-221-2/+1
* meson: drop unused dep_{thread,dl}Eric Engestrom2019-08-031-1/+1
* meson: replace libmesa_util with idep_mesautilEric Engestrom2019-08-031-2/+2
* scons: rename PIPE_SUBSYSTEM_EMBEDDED to EMBEDDED_DEVICEEric Engestrom2019-08-022-2/+2
* tree-wide: replace MAYBE_UNUSED with ASSERTEDEric Engestrom2019-07-311-1/+1