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llvmpipe
Commit message (
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Author
Age
Files
Lines
*
llvmpipe: do IR counting for shader cache management after optimization.
Roland Scheidegger
2014-05-19
1
-2
/
+2
*
gallivm: give more verbose names to modules
Roland Scheidegger
2014-05-16
7
-16
/
+21
*
llvmpipe: improve setup shader names (for debugging)
Roland Scheidegger
2014-05-15
1
-38
/
+40
*
llvmpipe: kill off llvmpipe_variant_count
Roland Scheidegger
2014-05-15
4
-20
/
+4
*
llvmpipe: Delete unneeded LLVM stuff earlier.
José Fonseca
2014-05-14
7
-34
/
+16
*
gallivm,draw,llvmpipe: Remove support for versions of LLVM prior to 3.1.
José Fonseca
2014-05-14
1
-28
/
+0
*
llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit definition.
Roland Scheidegger
2014-05-08
1
-1
/
+3
*
gallium: add a cap for supporting 4-offset TG4 opcodes
Ilia Mirkin
2014-05-07
1
-0
/
+1
*
gallium: add basic support for ARB_sample_shading
Ilia Mirkin
2014-04-26
1
-0
/
+1
*
llvmpipe: fix clearing of individual color buffers in a fb
Roland Scheidegger
2014-04-25
6
-163
/
+190
*
llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
Roland Scheidegger
2014-04-25
1
-1
/
+1
*
llvmpipe: Advertise GLSL 3.30.
José Fonseca
2014-04-24
1
-1
/
+1
*
gallium: add a way to query min/max texture gather offsets
Ilia Mirkin
2014-04-10
1
-0
/
+2
*
gallium: add support for LODQ opcodes.
Dave Airlie
2014-04-07
1
-0
/
+1
*
llvmpipe: remove no-op checks in sampler, sampler_view functions
Brian Paul
2014-04-03
1
-14
/
+0
*
mesa/soft/llvmpipe: add fake MSAA support
Dave Airlie
2014-04-02
1
-0
/
+2
*
llvmpipe: Fix llvmpipe_create_gs_state.
Zack Rusin
2014-03-26
1
-3
/
+5
*
llvmpipe: Simplify vertex and geometry shaders.
José Fonseca
2014-03-25
5
-70
/
+33
*
llvmpipe: add support for b5g6r5_srgb
Roland Scheidegger
2014-03-21
2
-4
/
+36
*
llvmpipe: Tighten check for alpha-only formats
Richard Sandiford
2014-03-20
1
-1
/
+1
*
gallium: allow setting of the internal stream output offset
Zack Rusin
2014-03-07
1
-6
/
+6
*
gallium: the other drivers don't support ARB_buffer_storage
Marek Olšák
2014-02-25
1
-0
/
+1
*
gallium: add texture gather support to gallium (v3)
Dave Airlie
2014-02-25
1
-0
/
+2
*
gallium: add geometry shader output limits
Grigori Goronzy
2014-02-09
1
-0
/
+3
*
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
Marek Olšák
2014-02-04
1
-2
/
+0
*
llvmpipe: fix denorm handling for r11g11b10_float format when blending
Roland Scheidegger
2014-01-31
1
-2
/
+15
*
llvmpipe: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64
Siavash Eliasi
2014-01-29
1
-1
/
+2
*
llvmpipe: Use alignment of 64 instead of 16 for buffer allocation
Siavash Eliasi
2014-01-29
1
-3
/
+3
*
gallium: Use C11 thread abstractions.
José Fonseca
2014-01-23
1
-1
/
+1
*
gallium: remove PIPE_CAP_SCALED_RESOLVE
Marek Olšák
2014-01-23
1
-2
/
+0
*
llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi
Dave Airlie
2014-01-22
1
-1
/
+4
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
34
-79
/
+79
*
llvmpipe: handle NULL color buffer pointers
Brian Paul
2014-01-17
5
-94
/
+156
*
llvmpipe: fix large point rasterization with point_quad_rasterization
Roland Scheidegger
2014-01-17
1
-12
/
+19
*
llvmpipe: do constant buffer bounds checking in shaders
Zack Rusin
2014-01-16
4
-4
/
+20
*
llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.
José Fonseca
2014-01-09
1
-10
/
+57
*
llvmpipe: Fix the bottom_edge_rule adjustment for points.
José Fonseca
2014-01-08
1
-4
/
+4
*
llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...
José Fonseca
2014-01-08
3
-3
/
+3
*
llvmpipe: Basic implementation of pipe_context::set_sample_mask.
José Fonseca
2014-01-07
5
-7
/
+20
*
llvmpipe: Implement alpha_to_coverage for non-MSAA framebuffers.
Si Chen
2014-01-07
3
-1
/
+59
*
llvmpipe: use pipe_sampler_view_release() to avoid segfault
Jonathan Liu
2013-12-22
1
-0
/
+6
*
llvmpipe: get rid of barycentric calculation of a0
Roland Scheidegger
2013-12-14
1
-66
/
+4
*
llvmpipe: (trivial) get rid of triangle subdivision code
Roland Scheidegger
2013-12-14
3
-182
/
+1
*
swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)
Dave Airlie
2013-12-13
1
-3
/
+3
*
llvmpipe: add plumbing for ARB_depth_clamp
Matthew McClure
2013-12-11
3
-35
/
+60
*
llvmpipe: add a very useful (disabled) debugging output
Zack Rusin
2013-12-10
1
-0
/
+20
*
llvmpipe: fix blending with half-float formats
Zack Rusin
2013-12-10
1
-5
/
+26
*
llvmpipe: clamp fragment shader depth write to the current viewport depth range.
Matthew McClure
2013-12-09
13
-29
/
+255
*
gallium: add support for AMD_vertex_shader_layer
Marek Olšák
2013-12-03
1
-0
/
+2
*
gallium: new shader cap bit for the amount of sampler views
Roland Scheidegger
2013-11-28
1
-0
/
+5
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