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* llvmpipe: assorted clean-ups in texture codeBrian Paul2010-01-143-33/+29
* llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul2010-01-131-4/+3
* llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul2010-01-131-6/+22
* llvmpipe: minor assorted clean-upsBrian Paul2010-01-131-10/+12
* llvmpipe: check render targets before other texturesBrian Paul2010-01-131-6/+9
* llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul2010-01-131-0/+9
* llvmpipe: indentation fixesBrian Paul2010-01-131-4/+4
* llvmpipe: re-get scene pointer after flushingBrian Paul2010-01-131-0/+3
* llvmpipe: check for texture usage in all scenesBrian Paul2010-01-132-10/+16
* llvmpipe: add scene texture referencing codeBrian Paul2010-01-132-9/+22
* llvmpipe: added scene functions for texture reference countingBrian Paul2010-01-132-0/+64
* llvmpipe: commentsBrian Paul2010-01-131-0/+4
* llvmpipe: commentsBrian Paul2010-01-131-3/+5
* llvmpipe: added llvmpipe_texture_const()Brian Paul2010-01-131-0/+7
* llvmpipe: minor comment upgradesBrian Paul2010-01-131-2/+2
* llvmpipe: Opaque shader implies complete colormask too.José Fonseca2010-01-131-0/+2
* llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca2010-01-137-16/+48
* llvmpipe: add bin debuggerKeith Whitwell2010-01-131-5/+52
* llvmpipe: implement lp_rast_load_zstencilKeith Whitwell2010-01-131-2/+34
* llvmpipe: added debug warningBrian Paul2010-01-131-0/+1
* llvmpipe: comments and LLVMValueRef namingBrian Paul2010-01-131-0/+7
* llvmpipe: tweak subpixel_snap() arithmeticBrian Paul2010-01-131-1/+1
* llvmpipe: improve empty-bin test furtherKeith Whitwell2010-01-131-3/+13
* llvmpipe: improve empty-bin testKeith Whitwell2010-01-131-1/+1
* llvmpipe: quick hack to short-circuit empty binsKeith Whitwell2010-01-132-2/+25
* llvmpipe: fix indentation, comment typoBrian Paul2010-01-121-4/+4
* llvmpipe: debug checks: make sure scene is empty at key pointsBrian Paul2010-01-121-0/+4
* llvmpipe: assert that we're putting data into a valid binBrian Paul2010-01-121-0/+3
* llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)Brian Paul2010-01-121-0/+5
* llvmpipe: added lp_scene_is_empty()Brian Paul2010-01-122-0/+24
* llvmpipe: silence unused var warningsBrian Paul2010-01-121-3/+5
* llvmpipe: remove unused #defineBrian Paul2010-01-121-3/+0
* llvmpipe: disable the all in/out test code for nowBrian Paul2010-01-111-1/+1
* llvmpipe: move, update commentsBrian Paul2010-01-111-17/+10
* llvmpipe: refactor generate_fragment() codeBrian Paul2010-01-111-62/+76
* llvmpipe: do the all-in test on the scalar c0 instead of vector c0Brian Paul2010-01-111-24/+21
* llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell2010-01-115-5/+21
* llvmpipe: remove opencoded constantKeith Whitwell2010-01-111-4/+4
* llvmpipe: remove scissor cliprect derived stateKeith Whitwell2010-01-112-41/+0
* llvmpipe: initial mrt supportKeith Whitwell2010-01-107-143/+225
* llvmpipe: optimize case when all four pixels are inside the triangleBrian Paul2010-01-081-29/+77
* llvmpipe: fix more if/else/endif design bugsBrian Paul2010-01-081-7/+9
* llvmpipe: move some fields to the private lp_build_flow_if structBrian Paul2010-01-082-31/+32
* llvmpipe: free the phi arrayBrian Paul2010-01-081-0/+2
* llvmpipe: checkpoint if/else/endif contructs workBrian Paul2010-01-082-129/+96
* Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-0855-987/+2178
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| * lvmpipe: Initialize all coordinates.José Fonseca2010-01-081-0/+3
| * llvmpipe: Remove TGSI sampler pointers from JIT context too.José Fonseca2010-01-073-19/+9
| * llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca2010-01-076-127/+4
| * llvmpipe: Axe texture sampling code inherited from softpipe.José Fonseca2010-01-075-1727/+0