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| * llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSEKeith Whitwell2010-10-121-40/+42
| * llmvpipe: improve mm_mullo_epi32José Fonseca2010-10-121-4/+3
| * Revert "llvmpipe: try to keep plane c values small"Keith Whitwell2010-10-122-24/+17
| * gallium: move sse intrinsics debug helpers to u_sse.hKeith Whitwell2010-10-122-116/+0
| * llvmpipe: Fix MSVC build.José Fonseca2010-10-121-18/+18
| * llvmpipe: fix typo in last commitKeith Whitwell2010-10-121-2/+2
| * llvmpipe: try to keep plane c values smallKeith Whitwell2010-10-122-17/+24
| * llvmpipe: add debug helpers for epi32 etcKeith Whitwell2010-10-121-0/+115
| * llvmpipe: try to do more of rast_tri_3_16 with intrinsicsKeith Whitwell2010-10-122-9/+271
| * llvmpipe: Do not dispose the execution engine.José Fonseca2010-10-121-3/+0
| * llvmpipe: Use lp_tgsi_info.José Fonseca2010-10-114-30/+31
| * llvmpipe: Remove outdated comment about stencil testing.José Fonseca2010-10-111-9/+2
| * gallivm: Cleanup the rest of the flow module.José Fonseca2010-10-091-10/+2
| * gallivm: Remove support for Phi generation.José Fonseca2010-10-091-4/+0
| * gallivm: Don't generate Phis for execution mask.José Fonseca2010-10-092-9/+7
| * llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca2010-10-091-42/+44
| * llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell2010-10-092-146/+107
| * llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell2010-10-093-103/+193
| * llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell2010-10-095-29/+66
| * gallivm: specialized x8z24 depthtest pathKeith Whitwell2010-10-092-31/+94
| * llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell2010-10-091-2/+2
| * llvmpipe: use alloca for fs color outputsKeith Whitwell2010-10-091-4/+12
| * llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell2010-10-093-14/+34
| * llvmpipe: Prevent z > 1.0José Fonseca2010-10-091-6/+14
| * llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin2010-10-091-2/+2
| * gallivm: Avoid control flow for two-sided stencil test.José Fonseca2010-10-081-92/+58
| * llvmpipe: fix off-by-one in tri_16Keith Whitwell2010-10-081-1/+1
| * llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell2010-10-087-148/+161
| * llvmpipe: clean up setup_tri a littleKeith Whitwell2010-10-081-27/+26
| * llvmpipe: avoid overflow in triangle cullingKeith Whitwell2010-10-081-40/+39
| * llvmpipe: fail gracefully on oom in scene creationKeith Whitwell2010-10-086-42/+92
| * llvmpipe: Cleanup depth-stencil clears.José Fonseca2010-10-063-15/+34
| * gallivm: Only apply min/max_lod when necessary.José Fonseca2010-10-061-0/+4
| * llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca2010-10-061-9/+3
| * llvmpipe: Fix perspective interpolation for point sprites.José Fonseca2010-10-061-17/+54
| * llvmpipe: Dump a few missing shader key flags.José Fonseca2010-10-061-0/+7
| * llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell2010-10-061-25/+23
| * gallium/llvmpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
| * llvmpipe: Decouple sampler view and sampler state updates.José Fonseca2010-09-293-13/+45
| * llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell2010-09-251-7/+8
| * llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell2010-09-252-3/+19
| * llvmpipe: make texture border_color dynamic stateBrian Paul2010-09-244-2/+10
| * llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-246-4/+42
| * llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul2010-09-221-27/+58
| * llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca2010-09-221-14/+8
| * llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca2010-09-224-44/+79
| * llvmpipe: When failing free fs shader too.José Fonseca2010-09-211-0/+1
| * llvmpipe: Describe how to profile llvmpipe.José Fonseca2010-09-211-0/+38
| * Merge branch 'sprite-coord'Brian Paul2010-09-217-38/+72
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| | * llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul2010-09-201-2/+5