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path: root/src/gallium/drivers/llvmpipe
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* llvmpipe: do IR counting for shader cache management after optimization.Roland Scheidegger2014-05-191-2/+2
* gallivm: give more verbose names to modulesRoland Scheidegger2014-05-167-16/+21
* llvmpipe: improve setup shader names (for debugging)Roland Scheidegger2014-05-151-38/+40
* llvmpipe: kill off llvmpipe_variant_countRoland Scheidegger2014-05-154-20/+4
* llvmpipe: Delete unneeded LLVM stuff earlier.José Fonseca2014-05-147-34/+16
* gallivm,draw,llvmpipe: Remove support for versions of LLVM prior to 3.1.José Fonseca2014-05-141-28/+0
* llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit definition.Roland Scheidegger2014-05-081-1/+3
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* llvmpipe: fix clearing of individual color buffers in a fbRoland Scheidegger2014-04-256-163/+190
* llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.Roland Scheidegger2014-04-251-1/+1
* llvmpipe: Advertise GLSL 3.30.José Fonseca2014-04-241-1/+1
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* llvmpipe: remove no-op checks in sampler, sampler_view functionsBrian Paul2014-04-031-14/+0
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+2
* llvmpipe: Fix llvmpipe_create_gs_state.Zack Rusin2014-03-261-3/+5
* llvmpipe: Simplify vertex and geometry shaders.José Fonseca2014-03-255-70/+33
* llvmpipe: add support for b5g6r5_srgbRoland Scheidegger2014-03-212-4/+36
* llvmpipe: Tighten check for alpha-only formatsRichard Sandiford2014-03-201-1/+1
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-6/+6
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+3
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* llvmpipe: fix denorm handling for r11g11b10_float format when blendingRoland Scheidegger2014-01-311-2/+15
* llvmpipe: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* llvmpipe: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi2014-01-291-3/+3
* gallium: Use C11 thread abstractions.José Fonseca2014-01-231-1/+1
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-2/+0
* llvmpipe: dump geometry shaders when using LP_DEBUG=tgsiDave Airlie2014-01-221-1/+4
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1734-79/+79
* llvmpipe: handle NULL color buffer pointersBrian Paul2014-01-175-94/+156
* llvmpipe: fix large point rasterization with point_quad_rasterizationRoland Scheidegger2014-01-171-12/+19
* llvmpipe: do constant buffer bounds checking in shadersZack Rusin2014-01-164-4/+20
* llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.José Fonseca2014-01-091-10/+57
* llvmpipe: Fix the bottom_edge_rule adjustment for points.José Fonseca2014-01-081-4/+4
* llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...José Fonseca2014-01-083-3/+3
* llvmpipe: Basic implementation of pipe_context::set_sample_mask.José Fonseca2014-01-075-7/+20
* llvmpipe: Implement alpha_to_coverage for non-MSAA framebuffers.Si Chen2014-01-073-1/+59
* llvmpipe: use pipe_sampler_view_release() to avoid segfaultJonathan Liu2013-12-221-0/+6
* llvmpipe: get rid of barycentric calculation of a0Roland Scheidegger2013-12-141-66/+4
* llvmpipe: (trivial) get rid of triangle subdivision codeRoland Scheidegger2013-12-143-182/+1
* swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)Dave Airlie2013-12-131-3/+3
* llvmpipe: add plumbing for ARB_depth_clampMatthew McClure2013-12-113-35/+60
* llvmpipe: add a very useful (disabled) debugging outputZack Rusin2013-12-101-0/+20
* llvmpipe: fix blending with half-float formatsZack Rusin2013-12-101-5/+26
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-0913-29/+255
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+5