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* llvmpipe: slightly simplify build_maskKeith Whitwell2010-08-311-6/+2
* llvmpipe: combine linear mask calculationKeith Whitwell2010-08-312-15/+84
* llvmpipe: intrinsics versions of build_mask functionsKeith Whitwell2010-08-311-1/+77
* llvmpipe: Include missing header in lp_flush.c.Vinson Lee2010-08-281-0/+1
* llvmpipe: Remove unnecessary header.Vinson Lee2010-08-281-1/+0
* llvmpipe: use util_iround in place of roundKeith Whitwell2010-08-271-1/+1
* llvmpipe: eliminate tri->dx, tri->dy valuesKeith Whitwell2010-08-272-42/+39
* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-277-10/+93
* llvmpipe: native point rasterization with better pixel rasterizationHui Qi Tay2010-08-271-16/+18
* llvmpipe: native point rasterizationHui Qi Tay2010-08-278-5/+262
* llvmpipe: update line rasterization code to current masterKeith Whitwell2010-08-274-374/+227
* llvmpipe: native line rasterization with correct pixel rasterizationHui Qi Tay2010-08-271-29/+213
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-2711-22/+685
* llvmpipe: add lp_setup_coef to makefileKeith Whitwell2010-08-271-0/+2
* llvmpipe: intrinsics version of triangle coeficient calculationKeith Whitwell2010-08-275-300/+577
* llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian Paul2010-08-261-1/+8
* llvmpipe: fix bad patch applicationKeith Whitwell2010-08-251-5/+4
* llvmpipe: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* llvmpipe: track drawing region as a single u_rectKeith Whitwell2010-08-253-63/+86
* llvmpipe: better triangle debuggingKeith Whitwell2010-08-252-19/+67
* llvmpipe: cull zero-area triangles earlyKeith Whitwell2010-08-251-2/+3
* llvmpipe: more rasterization countersKeith Whitwell2010-08-253-6/+29
* llvmpipe: move some fence functions into lp_screen.cKeith Whitwell2010-08-254-57/+79
* llvmpipe: wake all threads waiting on a fenceKeith Whitwell2010-08-251-1/+3
* llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell2010-08-2513-65/+74
* llvmpipe: remove dead codeKeith Whitwell2010-08-251-37/+0
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-252-14/+6
* llvmpipe: reduce size of fragment shader variant keyKeith Whitwell2010-08-222-6/+22
* llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell2010-08-221-4/+0
* llvmpipe: don't clear unused binsKeith Whitwell2010-08-221-2/+5
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-202-0/+2
* llvmpipe: special case triangles which fall in a single 16x16 blockKeith Whitwell2010-08-153-0/+106
* llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell2010-08-151-18/+15
* llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell2010-08-153-114/+0
* llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell2010-08-152-16/+57
* llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell2010-08-151-6/+6
* llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell2010-08-151-28/+19
* llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell2010-08-152-7/+27
* llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell2010-08-152-12/+19
* llvmpipe: Debug code to dump interpolation coefficients.José Fonseca2010-08-111-1/+29
* llvmpipe: Use single precision divide for one over area computation.José Fonseca2010-08-111-1/+1
* llvmpipe: Always use floating-point operators for floating-point typesnobled2010-08-101-9/+8
* util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca2010-08-091-28/+1
* gallium: remove stray semicolonsBrian Paul2010-08-061-1/+1
* llvmpipe: Only get no rast option onceJakob Bornecrantz2010-08-051-1/+5
* llvmpipe: Silence unused value warning.Vinson Lee2010-07-301-0/+1
* llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.Vinson Lee2010-07-301-0/+1
* llvmpipe: delete function bodies after generating machine codeZack Rusin2010-07-301-0/+1
* llvmpipe: fix on-debug build breakageBrian Paul2010-07-291-1/+1
* llvmpipe: added some jit debug codeBrian Paul2010-07-292-0/+40