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* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-091-2/+2
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-091-0/+2
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-081-0/+2
* draw: fix slot detectionZack Rusin2013-08-062-2/+1
* llvmpipe: Do not need to free anything if there is no geometry shader.Vinson Lee2013-08-051-2/+5
* llvmpipe: fix frontface behavior againZack Rusin2013-08-021-3/+11
* llvmpipe: don't interpolate front face or prim idZack Rusin2013-08-021-15/+13
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-026-4/+39
* llvmpipe: make the front-face behavior match the gallium specZack Rusin2013-08-021-1/+4
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
* llvmpipe: Ensure FTZ/DAZ flags are set on deferred draw flushes.Zack Rusin2013-07-221-0/+8
* llvmpipe: Remove lp_rast_get_num_threads().José Fonseca2013-07-222-11/+0
* llvmpipe/tests: update arith test to check for edge casesZack Rusin2013-07-191-9/+19
* llvmpipe: clamp inputs for srgb render buffersRoland Scheidegger2013-07-181-0/+35
* llvmpipe: fix blending with SRC_ALPHA_SATURATE with some formats without alphaRoland Scheidegger2013-07-182-8/+26
* llvmpipe: support sRGB framebuffersRoland Scheidegger2013-07-162-14/+57
* util: treat denorm'ed floats like zeroZack Rusin2013-07-092-0/+11
* gallivm: do per-pixel lod calculations for explicit lodRoland Scheidegger2013-07-041-1/+2
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* llvmpipe: fix timer query if there's no binsRoland Scheidegger2013-06-291-0/+10
* llvmpipe: handle offset_clampRoland Scheidegger2013-06-273-2/+24
* llvmpipe: remove never reached code for timestamp queries.Roland Scheidegger2013-06-271-2/+0
* llvmpipe: fix a bug in opaque optimizationRoland Scheidegger2013-06-273-14/+20
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-2610-40/+45
* llvmpipe: rework query logicRoland Scheidegger2013-06-267-81/+92
* gallium: Fix llvmpipe on big-endian machinesAdam Jackson2013-06-242-28/+21
* llvmpipe: fix wrong results for queries not in a sceneRoland Scheidegger2013-06-221-12/+9
* llvmpipe: use 64bit counter for occlusion queriesRoland Scheidegger2013-06-193-5/+10
* llvmpipe: handle more queriesRoland Scheidegger2013-06-197-14/+67
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-173-5/+8
* llvmpipe: fixes for conditional renderingRoland Scheidegger2013-06-184-36/+86
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-184-2/+6
* draw: clear the draw buffers in drawZack Rusin2013-06-173-8/+5
* util: new util_fill_box helperRoland Scheidegger2013-06-131-29/+25
* llvmpipe: move create_surface/destroy_surface functions to lp_surface.cRoland Scheidegger2013-06-072-59/+59
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-0715-110/+195
* llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectivelyRoland Scheidegger2013-06-061-2/+2
* llvmpipe: improve alignment calculation for fetching/storing pixelsRoland Scheidegger2013-06-051-12/+21
* llvmpipe: reduce alignment requirement for 1d resources from 4x4 to 4x1Roland Scheidegger2013-06-059-44/+158
* llvmpipe: cleanup of generate_unswizzled_blendRoland Scheidegger2013-06-051-22/+37
* gallivm: enhance special sse2 4x4f and 2x8f -> 1x16ub conversionRoland Scheidegger2013-06-051-0/+2
* llvmpipe: fix bogus assertions for buffer surfacesRoland Scheidegger2013-06-011-2/+2
* llvmpipe: reduce alignment requirement for resources from 64x64 to 4x4Roland Scheidegger2013-05-317-53/+83
* llvmpipe: Remove x/y from cmd_binAdam Jackson2013-05-316-47/+30
* llvmpipe: clamp scissors to be between 0 and maxZack Rusin2013-05-255-3/+13
* draw: fixup draw_find_shader_outputZack Rusin2013-05-251-4/+4
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-2511-36/+79
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-9/+16
* llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger2013-05-296-226/+47
* llvmpipe: disable simple_shader optimizationRoland Scheidegger2013-05-221-1/+6