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path: root/src/gallium/drivers/llvmpipe
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* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-0913-29/+255
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+5
* llvmpipe: support 8bit subpixel precisionZack Rusin2013-11-258-148/+321
* llvmpipe: (trivial) disable new accurate origin calculationRoland Scheidegger2013-11-221-1/+1
* llvmpipe: calculate more accurate interpolation value at originRoland Scheidegger2013-11-211-6/+82
* gallium/drivers: compact compiler flags into Automake.incEmil Velikov2013-11-161-7/+6
* llvmpipe: (trivial) fix more fallout from the setup cleanup.Roland Scheidegger2013-11-141-2/+4
* llvmpipe: (trivial) fix misplaced bld context assignment.Roland Scheidegger2013-11-141-2/+1
* llvmpipe: clean up state setup code a bitRoland Scheidegger2013-11-141-115/+59
* gallivm,llvmpipe: fix float->srgb conversion to handle NaNsRoland Scheidegger2013-11-141-2/+2
* draw,llvmpipe: use exponent manipulation instead of exp2 for polygon offsetRoland Scheidegger2013-11-121-11/+15
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-075-20/+86
* llvmpipe: fix bogus layer clamping in setupRoland Scheidegger2013-10-292-8/+25
* util,llvmpipe: correctly set the minimum representable depth valueMatthew McClure2013-10-291-19/+12
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-29/+1
* llvmpipe: enable seamless cube filteringRoland Scheidegger2013-10-211-1/+1
* Revert "scons: Fix build when rtti is disabled"José Fonseca2013-10-161-5/+4
* scons: Fix build when rtti is disabledAlexander von Gluck IV2013-10-151-4/+5
* llvmpipe: Advertise PIPE_CAP_DEPTH_CLIP_DISABLE.José Fonseca2013-10-151-1/+1
* llvmpipe: increase fs shader variant instruction cache limit by factor 4Roland Scheidegger2013-10-121-2/+2
* llvmpipe: We don't use the draw pipeline for offset_point/line.José Fonseca2013-10-091-2/+0
* llvmpipe: abstract the code to set number of subpixel bitsZack Rusin2013-10-093-10/+15
* gallium/swrast: don't export any private symbolsMarek Olšák2013-10-081-1/+2
* llvmpipe: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-26/+0
* llvmpipe: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+1
* llvmpipe: consolidate C sources list into Makefile.sourcesEmil Velikov2013-10-013-85/+46
* llvmpipe: Remove unnecessary null check of shader.Vinson Lee2013-09-301-1/+1
* llvmpipe: count c_primitives before discarding null primsZack Rusin2013-09-251-7/+6
* llvmpipe: we need to subdivide if fb is bigger in either directionZack Rusin2013-09-251-1/+1
* Revert "llvmpipe: increase number of subpixel bits to eight"Zack Rusin2013-09-243-17/+11
* llvmpipe: align the array used for subdivived verticesZack Rusin2013-09-231-1/+1
* llvmpipe: increase number of subpixel bits to eightZack Rusin2013-09-233-11/+17
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+7
* llvmpipe: Fix rendering to PIPE_FORMAT_R10G10B10A2_UNORM.José Fonseca2013-09-201-6/+78
* draw: clean up setting stream out information a bitRoland Scheidegger2013-08-273-12/+17
* llvmpipe: support nested/overlapping queries for all query typesRoland Scheidegger2013-08-273-18/+20
* gallivm: implement better control of per-quad/per-element/scalar lodRoland Scheidegger2013-08-201-4/+4
* llvmpipe: fix stencil bug if we have both stencil and depth testsRoland Scheidegger2013-08-151-14/+13
* llvmpipe: fix pipeline statistics with a null psZack Rusin2013-08-148-8/+43
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-091-2/+2
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-091-0/+2
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-081-0/+2
* draw: fix slot detectionZack Rusin2013-08-062-2/+1
* llvmpipe: Do not need to free anything if there is no geometry shader.Vinson Lee2013-08-051-2/+5
* llvmpipe: fix frontface behavior againZack Rusin2013-08-021-3/+11
* llvmpipe: don't interpolate front face or prim idZack Rusin2013-08-021-15/+13
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-026-4/+39
* llvmpipe: make the front-face behavior match the gallium specZack Rusin2013-08-021-1/+4