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path: root/src/gallium/drivers/llvmpipe
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* llvmpipe: rework query logicRoland Scheidegger2013-06-267-81/+92
* gallium: Fix llvmpipe on big-endian machinesAdam Jackson2013-06-242-28/+21
* llvmpipe: fix wrong results for queries not in a sceneRoland Scheidegger2013-06-221-12/+9
* llvmpipe: use 64bit counter for occlusion queriesRoland Scheidegger2013-06-193-5/+10
* llvmpipe: handle more queriesRoland Scheidegger2013-06-197-14/+67
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-173-5/+8
* llvmpipe: fixes for conditional renderingRoland Scheidegger2013-06-184-36/+86
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-184-2/+6
* draw: clear the draw buffers in drawZack Rusin2013-06-173-8/+5
* util: new util_fill_box helperRoland Scheidegger2013-06-131-29/+25
* llvmpipe: move create_surface/destroy_surface functions to lp_surface.cRoland Scheidegger2013-06-072-59/+59
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-0715-110/+195
* llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectivelyRoland Scheidegger2013-06-061-2/+2
* llvmpipe: improve alignment calculation for fetching/storing pixelsRoland Scheidegger2013-06-051-12/+21
* llvmpipe: reduce alignment requirement for 1d resources from 4x4 to 4x1Roland Scheidegger2013-06-059-44/+158
* llvmpipe: cleanup of generate_unswizzled_blendRoland Scheidegger2013-06-051-22/+37
* gallivm: enhance special sse2 4x4f and 2x8f -> 1x16ub conversionRoland Scheidegger2013-06-051-0/+2
* llvmpipe: fix bogus assertions for buffer surfacesRoland Scheidegger2013-06-011-2/+2
* llvmpipe: reduce alignment requirement for resources from 64x64 to 4x4Roland Scheidegger2013-05-317-53/+83
* llvmpipe: Remove x/y from cmd_binAdam Jackson2013-05-316-47/+30
* llvmpipe: clamp scissors to be between 0 and maxZack Rusin2013-05-255-3/+13
* draw: fixup draw_find_shader_outputZack Rusin2013-05-251-4/+4
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-2511-36/+79
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-9/+16
* llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger2013-05-296-226/+47
* llvmpipe: disable simple_shader optimizationRoland Scheidegger2013-05-221-1/+6
* llvmpipe: fix early depth test / late depth write stencil issuesRoland Scheidegger2013-05-221-5/+12
* llvmpipe: fix issue with not writing new stencil valuesRoland Scheidegger2013-05-222-4/+7
* llvmpipe: (trivial) remove confusing code in stencil testRoland Scheidegger2013-05-221-16/+11
* llvmpipe: fix bug in early depth test / late depth write handlingRoland Scheidegger2013-05-221-6/+7
* llvmpipe: enable z32s8x24 formatRoland Scheidegger2013-05-181-6/+0
* llvmpipe: handle z32s8x24 depth/stencil formatRoland Scheidegger2013-05-187-147/+252
* llvmpipe: get rid of unused tiled/linear logicRoland Scheidegger2013-05-187-713/+50
* llvmpipe: fix bogus handling of first_layer when setting up texture samplingRoland Scheidegger2013-05-182-14/+18
* gallivm: Eliminate 8.8 fixed point intermediates from AoS sampling path.José Fonseca2013-05-171-2/+2
* llvmpipe: Temporary workaround to prevent segfault on array textures.José Fonseca2013-05-161-0/+3
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-4/+10
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-2/+4
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-0/+2
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-041-1/+1
* llvmpipe: get rid of depth swizzling.Roland Scheidegger2013-05-037-273/+414
* llvmpipe: Fix queries when screen->num_threads == 0.José Fonseca2013-04-291-2/+3
* llvmpipe: stop crashing when one of the so targets is nullZack Rusin2013-04-271-2/+5
* llvmpipe: implement so_overflow queryZack Rusin2013-04-263-0/+15
* llvmpipe: replace LP_MAX_THREADS with screen->num_threads in query codeBrian Paul2013-04-261-2/+4
* llvmpipe: bump LP_MAX_THREADS to 16Brian Paul2013-04-261-1/+1
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-237-38/+21
* llvmpipe: verify function on blend test.José Fonseca2013-04-211-0/+2
* llvmpipe: Don't support Z32_FLOAT_S8X24_UINT texture sampling support either.José Fonseca2013-04-201-4/+6
* llvmpipe: Ignore depth-stencil state if format has no depth/stencil.José Fonseca2013-04-201-4/+10