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path: root/src/gallium/drivers/llvmpipe
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* llvmpipe: implement instanced drawing functionsBrian Paul2010-07-151-20/+108
* llvmpipe: Remove redundant statement.José Fonseca2010-07-151-1/+0
* llvmpipe: delete lp_test_*.o files with make cleanBrian Paul2010-07-141-0/+3
* llvmpipe: Remove redundant alignments.José Fonseca2010-07-142-3/+1
* llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li2010-07-143-3/+231
* llvmpipe: fix comment typoRoland Scheidegger2010-07-131-2/+2
* llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger2010-07-134-13/+22
* llvmpipe: Align texture data to the cache line.José Fonseca2010-07-131-2/+5
* llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-138-92/+22
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-1314-790/+901
* llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-138-29/+58
* llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca2010-07-133-18/+18
* llvmpipe: Ignores!Jakob Bornecrantz2010-07-131-0/+1
* llvmpipe: Re-enable threading on windows.José Fonseca2010-07-121-6/+0
* llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee2010-07-061-1/+3
* llvmpipe: Add lp_test_round to SCons build.Vinson Lee2010-07-061-0/+1
* llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul2010-07-062-0/+278
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-068-89/+85
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-066-4/+96
* llvmpipe: ensure all bins are reset avoids memory corruption.Alan Hourihane2010-07-061-2/+2
* llvmpipe: wait for queries being finished when asked for it or before deletionRoland Scheidegger2010-07-051-6/+26
* gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().José Fonseca2010-07-021-1/+3
* gallivm: Fix 4 x unorm8 -> 4 x float conversion.José Fonseca2010-07-021-1/+1
* llvmpipe: silence pointer type warningsBrian Paul2010-07-011-4/+8
* gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().José Fonseca2010-07-011-71/+159
* gallivm: Allow to conversions to/from registers of different sizes.José Fonseca2010-07-011-4/+16
* llvmpipe: Remove lp_build_swizzle2_aos().José Fonseca2010-07-011-22/+19
* llvmpipe: another null pointer checkBrian Paul2010-06-301-1/+1
* llvmpipe: use dummy tile when out of memoryBrian Paul2010-06-303-14/+33
* llvmpipe: added new lp_memory.[ch] filesBrian Paul2010-06-304-0/+99
* llvmpipe: Add a new scene state to describe scenes which only have state chan...José Fonseca2010-06-302-19/+26
* llvmpipe: Don't reset the bin when there's a zsbuf bound.José Fonseca2010-06-301-1/+2
* llvmpipe: don't crash/assert on out of memoryBrian Paul2010-06-293-13/+16
* llvmpipe: restore call to lp_setup_update_state()Brian Paul2010-06-291-0/+6
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+2
* llvmpipe: set WRITE_ALL only a per-tile basis in lp_resource_copy().José Fonseca2010-06-281-9/+17
* llvmpipe: Actually flush in lp_resource_copy()José Fonseca2010-06-281-2/+2
* llvmpipe: Ensure outdated framebuffer state is not reused in lp_setup_bind_fr...José Fonseca2010-06-282-4/+9
* llvmpipe: fix comment typoBrian Paul2010-06-251-1/+1
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-231-1/+0
* llvmpipe: IgnoresJakob Bornecrantz2010-06-221-0/+1
* llvmpipe: make geometry shaders and stream output workZack Rusin2010-06-228-3/+180
* llvmpipe: s/lpfs/shader/José Fonseca2010-06-212-5/+5
* llvmpipe: Fix pointer dereference after free.José Fonseca2010-06-181-1/+2
* llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger2010-06-185-35/+107
* llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger2010-06-091-1/+1
* gallium: adjust the query interface to support custom typesZack Rusin2010-06-081-1/+2
* llvmpipe: Add geom shader file to make buildJakob Bornecrantz2010-06-081-0/+1
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* llvmpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2