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* llvmpipe: Silence compiler warnings.Vinson Lee2009-12-281-1/+1
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* llvmpipe: Texture cache in 4 ubytes instead of 4 floats.José Fonseca2009-08-301-1/+1
| | | | | | | | | This is more a short term experiment than a long term commitment, as we'll need to support higher precision textures too, as this will all be be replaced by runtime generated code. With this change most Mesa demos fps increased around 10%. Not a huge improvement, but not a negligible one either.
* llvmpipe: Texture cache is read-only. No need to flush.José Fonseca2009-08-301-3/+0
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* llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca2009-08-291-0/+154