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path: root/src/gallium/drivers/llvmpipe/lp_state_gs.c
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* draw/llvmpipe: allow independent so attachments to the vsZack Rusin2013-04-031-9/+12
| | | | | | | | | | | | | | When geometry shaders are present, one needs to be able to create an empty geometry shader with stream output that needs to be resolved later and attached to the currently bound vertex shader. Lets add support for it to llvmpipe and draw. draw allows attaching independent stream output info to any vertex shader and llvmpipe resolves at draw time which vertex shader the given empty geometry shader should be linked to. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: Fix geometry shader token leak.José Fonseca2013-03-131-0/+1
| | | | Trivial. Matches softpipe's code.
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
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* llvmpipe: hook up basic gs and multiple constant buffer supportKeith Whitwell2010-06-071-0/+113