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path: root/src/gallium/drivers/llvmpipe/lp_state_fs.c
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* llvmpipe: Human friendlier sampler state dump.José Fonseca2009-10-251-8/+19
* llvmpipe: Dump the sampler state of the shader key.José Fonseca2009-10-251-0/+18
* llvmpipe: Eliminate constant mapping/unmapping.José Fonseca2009-10-091-3/+17
* gallium: remove depth.occlusion_count flagKeith Whitwell2009-10-011-1/+0
* llvmpipe: First verify LLVM IR, only then run optimizing passes.José Fonseca2009-09-291-5/+5
* llvmpipe: Make lp_type a regular union.José Fonseca2009-09-141-8/+8
* llvmpipe: Fix alpha test.José Fonseca2009-09-101-26/+13
* llvmpipe: Mask out color channels not present in the color buffer.José Fonseca2009-09-101-5/+23
* llvmpipe: Skip blending when mask is zero.José Fonseca2009-09-101-2/+10
* llvmpipe: Proper control flow builders.José Fonseca2009-09-101-9/+38
* llvmpipe: Include zsbuf's format in the fragment shader key.José Fonseca2009-09-091-14/+16
* llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-071-1/+14
* llvmpipe: Further abstract the texture sampling generation from TGSI translat...José Fonseca2009-09-071-107/+8
* llvmpipe: Isolate sampling from TGSI translation.José Fonseca2009-08-291-3/+109
* llvmpipe: Fix shader variant key construction.José Fonseca2009-08-291-2/+2
* llvmpipe: Factor out and optimize the input interpolation.José Fonseca2009-08-291-67/+33
* llvmpipe: Pre-declare fetch_texel.José Fonseca2009-08-291-13/+0
* llvmpipe: Pass the alpha ref value and blend color in the jit context.José Fonseca2009-08-291-40/+53
* llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca2009-08-291-17/+18
* llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca2009-08-291-2/+2
* llvmpipe: Drop blend derived state.José Fonseca2009-08-291-1/+1
* llvmpipe: Add a bunch of comments.José Fonseca2009-08-291-7/+96
* llvmpipe: Split off vs stuff from lp_state_fs.c.José Fonseca2009-08-291-60/+0
* llvmpipe: Generate the fragment pipeline into a single function.José Fonseca2009-08-291-110/+284
* llvmpipe: Early depth testing.José Fonseca2009-08-291-11/+20
* llvmpipe: Code generate the depth test, and include in the shader.José Fonseca2009-08-291-17/+82
* llvmpipe: Centralize mask update logic.José Fonseca2009-08-291-4/+7
* llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca2009-08-291-56/+110
* llvmpipe: frag shader commentsBrian Paul2009-08-291-5/+5
* llvmpipe: Code generate the position interpolation.José Fonseca2009-08-291-29/+90
* llvmpipe: Put color/depth directly into the quad structure.José Fonseca2009-08-291-20/+41
* llvmpipe: Debug helper function to name llvm intermediate values.José Fonseca2009-08-291-13/+12
* llvmpipe: Implement KIL.José Fonseca2009-08-291-6/+16
* llvmpipe: Disassemble generated x86 code.José Fonseca2009-08-291-0/+5
* llvmpipe: Shader function arguments don't alias.José Fonseca2009-08-291-0/+2
* llvmpipe: Pass the interpolation factors as scalars.José Fonseca2009-08-291-3/+3
* llvmpipe: Eliminate non-LLVM fs execution paths.José Fonseca2009-08-291-24/+154
* llvmpipe: Rename preprocessor symbols too.José Fonseca2009-08-291-3/+3
* llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca2009-08-291-0/+169