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path: root/src/gallium/drivers/llvmpipe/lp_setup_context.h
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* llvmpipe: fix "leaking" texturesRoland Scheidegger2016-01-151-0/+1
* llvmpipe: use ints not unsigned for slotsRoland Scheidegger2016-01-071-4/+4
* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-121-4/+4
* llvmpipe: decrease MAX_SCENES from 2 to 1Roland Scheidegger2014-12-061-1/+2
* llvmpipe: fix clearing of individual color buffers in a fbRoland Scheidegger2014-04-251-1/+2
* llvmpipe: (trivial) get rid of triangle subdivision codeRoland Scheidegger2013-12-141-1/+0
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-091-0/+2
* draw: fix slot detectionZack Rusin2013-08-061-1/+1
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+1
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-261-1/+2
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-071-0/+1
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-251-3/+5
* llvmpipe: handle z32s8x24 depth/stencil formatRoland Scheidegger2013-05-181-2/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-0/+1
* llvmpipe: use triangle subdivision to avoid fixed-point overflow issuesBrian Paul2013-04-011-0/+1
* gallivm: split sampler and texture stateRoland Scheidegger2013-01-281-1/+1
* llvmpipe: support pipe_resource-based constant buffersBrian Paul2012-12-111-1/+1
* gallivm,llvmpipe,draw: Support multiple constant buffers.José Fonseca2012-12-071-1/+1
* llvmpipe: EXT_transform_feedback support (v1.1)Dave Airlie2012-12-061-0/+1
* llvmpipe: Implement PIPE_QUERY_TIMESTAMP and PIPE_QUERY_TIME_ELAPSED.James Benton2012-12-031-1/+1
* llvmpipe: Eliminate color buffer swizzling.José Fonseca2012-11-291-1/+0
* Merge remote branch 'origin/master' into lp-setup-llvmKeith Whitwell2010-10-171-5/+3
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| * llvmpipe: fail gracefully on oom in scene creationKeith Whitwell2010-10-081-4/+2
| * llvmpipe: rename sprite field, add sprite_coord_originBrian Paul2010-09-201-1/+1
* | llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell2010-09-181-4/+8
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* llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell2010-09-071-8/+5
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-071-1/+4
* llvmpipe: clean up deferred zstencil clearsKeith Whitwell2010-09-071-1/+2
* llvmpipe: rework fences and queriesKeith Whitwell2010-09-071-0/+3
* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-271-0/+2
* llvmpipe: native point rasterizationHui Qi Tay2010-08-271-0/+2
* llvmpipe: update line rasterization code to current masterKeith Whitwell2010-08-271-28/+4
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-271-0/+38
* llvmpipe: track drawing region as a single u_rectKeith Whitwell2010-08-251-3/+4
* llvmpipe: better triangle debuggingKeith Whitwell2010-08-251-0/+12
* llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger2010-07-131-1/+0
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-131-1/+0
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-061-4/+0
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-0/+4
* llvmpipe: Add a new scene state to describe scenes which only have state chan...José Fonseca2010-06-301-3/+4
* llvmpipe: adapt to clear interface changesRoland Scheidegger2010-05-291-1/+1
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-241-0/+1
* Merge the lp-surface-tiling branch into master.Brian Paul2010-04-161-1/+1
* Squashed commit of the following:Keith Whitwell2010-04-101-2/+2
* llvmpipe: fix texture reference counting bugBrian Paul2010-03-241-0/+1
* llvmpipe: Obey rasterization rules.José Fonseca2010-03-131-0/+1
* llvmpipe: setup_context -> lp_setup_contextJosé Fonseca2010-03-131-11/+11
* llvmpipe: implement scissor test in triangle setupBrian Paul2010-01-151-0/+1
* llvmpipe: implement scissor testingBrian Paul2010-01-141-0/+6
* llvmpipe: check for texture usage in all scenesBrian Paul2010-01-131-0/+6