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path: root/src/gallium/drivers/llvmpipe/lp_setup.h
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* llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-241-1/+2
* llvmpipe: rename sprite field, add sprite_coord_originBrian Paul2010-09-201-1/+2
* llvmpipe: declare fence handle structKeith Whitwell2010-09-071-0/+1
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-071-2/+0
* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-271-1/+3
* llvmpipe: native point rasterizationHui Qi Tay2010-08-271-0/+4
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-271-0/+4
* llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell2010-08-251-1/+2
* llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-131-1/+2
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-061-5/+0
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-0/+5
* llvmpipe: Don't waste time interpolating unused input channels.José Fonseca2010-06-011-2/+6
* llvmpipe: Pass the fs variant to the rasterizer.José Fonseca2010-05-301-5/+3
* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-0/+10
* Squashed commit of the following:Keith Whitwell2010-04-101-5/+4
* llvmpipe: added stencil ref values to jit context stateBrian Paul2010-03-171-0/+4
* Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-131-17/+18
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| * llvmpipe: Obey rasterization rules.José Fonseca2010-03-131-1/+2
| * llvmpipe: setup_context -> lp_setup_contextJosé Fonseca2010-03-131-16/+16
* | Merge branch 'master' into gallium-sampler-viewMichal Krol2010-03-101-1/+1
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| * llvmpipe: reorganize transfer usageKeith Whitwell2010-03-021-1/+1
* | llvmpipe: Fix after sampler view changes.michal2009-12-101-2/+3
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* llvmpipe: added simple perf/statistics counting facilityBrian Paul2010-01-211-1/+1
* llvmpipe: implement scissor test in triangle setupBrian Paul2010-01-151-1/+2
* llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul2010-01-151-3/+4
* llvmpipe: implement scissor testingBrian Paul2010-01-141-0/+4
* llvmpipe: add scene texture referencing codeBrian Paul2010-01-131-1/+1
* llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca2010-01-131-1/+2
* llvmpipe: fix double freeKeith Whitwell2010-01-061-2/+0
* llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell2010-01-061-19/+15
* llvmpipe: checkpoint: plug in the new fencing codeBrian Paul2009-12-111-0/+4
* llvmpipe: simplify framebuffer state codeBrian Paul2009-12-041-3/+2
* llvmpipe: trivial/clear worksKeith Whitwell2009-10-091-1/+2
* llvmpipe: fix a couple of warningsKeith Whitwell2009-10-091-0/+1
* llvmpipe: Pass state to setup.José Fonseca2009-10-091-2/+21
* llvmpipe: calculate overall width and height, pass to rasterizerKeith Whitwell2009-10-091-2/+8
* llvmpipe: get lp_setup compilingKeith Whitwell2009-10-081-2/+9
* llvmpipe: work on clears and coefficientsKeith Whitwell2009-10-081-0/+15
* llvmpipe: start cleaning upKeith Whitwell2009-10-081-0/+1
* llvmpipe: remove some old sampler support structsKeith Whitwell2009-10-081-4/+9
* llvmpipe: Update lp_setup_clear invocation.José Fonseca2009-10-081-5/+6
* llvmpipe: remove tex tile cache and related codeKeith Whitwell2009-10-081-1/+8
* llvmpipe: wip me harderKeith Whitwell2009-10-081-13/+31
* llvmpipe: import experimental softpipe rasterizer code, wip binning codeKeith Whitwell2009-10-081-8/+9
* llvmpipe: prefix point/line/tri_setup() functions with llvmpipe_Brian Paul2009-08-291-6/+6
* llvmpipe: Rename preprocessor symbols too.José Fonseca2009-08-291-2/+2
* llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca2009-08-291-0/+53