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path: root/src/gallium/drivers/llvmpipe/lp_setup.c
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* llvmpipe: implement support for cube map arraysRoland Scheidegger2014-08-051-1/+5
* llvmpipe: get rid of llvmpipe_get_texture_image_allRoland Scheidegger2014-07-021-20/+4
* llvmpipe: get rid of linear_img structRoland Scheidegger2014-07-021-1/+1
* llvmpipe: (trivial) rename linear_mip_offsets to mip_offsetsRoland Scheidegger2014-07-021-1/+1
* llvmpipe: fix clearing of individual color buffers in a fbRoland Scheidegger2014-04-251-66/+151
* llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.Roland Scheidegger2014-04-251-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* llvmpipe: handle NULL color buffer pointersBrian Paul2014-01-171-1/+1
* llvmpipe: do constant buffer bounds checking in shadersZack Rusin2014-01-161-1/+6
* llvmpipe: Basic implementation of pipe_context::set_sample_mask.José Fonseca2014-01-071-5/+2
* llvmpipe: (trivial) get rid of triangle subdivision codeRoland Scheidegger2013-12-141-7/+1
* llvmpipe: add plumbing for ARB_depth_clampMatthew McClure2013-12-111-2/+9
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-091-0/+67
* llvmpipe: abstract the code to set number of subpixel bitsZack Rusin2013-10-091-9/+5
* llvmpipe: we need to subdivide if fb is bigger in either directionZack Rusin2013-09-251-1/+1
* Revert "llvmpipe: increase number of subpixel bits to eight"Zack Rusin2013-09-241-5/+9
* llvmpipe: increase number of subpixel bits to eightZack Rusin2013-09-231-9/+5
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+1
* llvmpipe: fix timer query if there's no binsRoland Scheidegger2013-06-291-0/+10
* llvmpipe: fix a bug in opaque optimizationRoland Scheidegger2013-06-271-0/+4
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-261-26/+28
* llvmpipe: rework query logicRoland Scheidegger2013-06-261-29/+52
* llvmpipe: handle more queriesRoland Scheidegger2013-06-191-2/+2
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-071-0/+1
* llvmpipe: reduce alignment requirement for resources from 64x64 to 4x4Roland Scheidegger2013-05-311-2/+1
* llvmpipe: Remove x/y from cmd_binAdam Jackson2013-05-311-10/+1
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-251-11/+18
* llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger2013-05-291-4/+2
* llvmpipe: handle z32s8x24 depth/stencil formatRoland Scheidegger2013-05-181-9/+9
* llvmpipe: fix bogus handling of first_layer when setting up texture samplingRoland Scheidegger2013-05-181-12/+14
* llvmpipe: Temporary workaround to prevent segfault on array textures.José Fonseca2013-05-161-0/+3
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-2/+4
* llvmpipe: use triangle subdivision to avoid fixed-point overflow issuesBrian Paul2013-04-011-0/+10
* llvmpipe: fix incorrect 'j' array index in dummy texture codeBrian Paul2013-03-061-3/+3
* llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_rangeRoland Scheidegger2013-02-251-44/+86
* gallivm: split sampler and texture stateRoland Scheidegger2013-01-281-8/+8
* llvmpipe: fix clearing integer color buffersRoland Scheidegger2013-01-101-4/+4
* llvmpipe: support pipe_resource-based constant buffersBrian Paul2012-12-111-9/+20
* gallivm,llvmpipe,draw: Support multiple constant buffers.José Fonseca2012-12-071-37/+53
* llvmpipe: fix regression in gears speed.Dave Airlie2012-12-071-2/+4
* llvmpipe: Fix statement before declaration.José Fonseca2012-12-061-1/+2
* llvmpipe: remove unused variableBrian Paul2012-12-061-1/+0
* llvmpipe: EXT_transform_feedback support (v1.1)Dave Airlie2012-12-061-1/+11
* llvmpipe: Implement PIPE_QUERY_TIMESTAMP and PIPE_QUERY_TIME_ELAPSED.James Benton2012-12-031-13/+20
* llvmpipe: support array texturesRoland Scheidegger2012-11-291-1/+7
* llvmpipe: Unswizzled rendering.James Benton2012-11-281-3/+16
* gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointersRoland Scheidegger2012-11-121-15/+38
* llvmpipe: combine vertex/fragment sampler state into an arrayBrian Paul2012-08-061-1/+1
* llvmpipe: Make more resilient to out-of-memory situations.José Fonseca2011-11-141-8/+21
* gallium: move border color to be a color unionDave Airlie2011-09-271-1/+1