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src
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gallium
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drivers
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llvmpipe
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lp_setup.c
Commit message (
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Author
Age
Files
Lines
*
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-08
1
-26
/
+71
*
llvmpipe: Cleanup depth-stencil clears.
José Fonseca
2010-10-06
1
-4
/
+7
*
llvmpipe: Decouple sampler view and sampler state updates.
José Fonseca
2010-09-29
1
-9
/
+34
*
llvmpipe: make texture border_color dynamic state
Brian Paul
2010-09-24
1
-0
/
+1
*
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-09-24
1
-1
/
+7
*
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
2010-09-20
1
-2
/
+4
*
llvmpipe: add LP_PERF flag to disable various aspects of rasterization
Keith Whitwell
2010-09-16
1
-3
/
+4
*
llvmpipe: move some debug to DEBUG_SCENE
Keith Whitwell
2010-09-11
1
-2
/
+2
*
llvmpipe: rasterization debugging helpers
Keith Whitwell
2010-09-07
1
-0
/
+3
*
llvmpipe: use opcodes instead of function pointers in bins
Keith Whitwell
2010-09-07
1
-98
/
+146
*
llvmpipe: rearrange queries
Keith Whitwell
2010-09-07
1
-4
/
+7
*
llvmpipe: enforce fixed memory limit on scenes
Keith Whitwell
2010-09-07
1
-132
/
+148
*
llvmpipe: clean up deferred zstencil clears
Keith Whitwell
2010-09-07
1
-66
/
+29
*
llvmpipe: rework fences and queries
Keith Whitwell
2010-09-07
1
-30
/
+50
*
llvmpipe: point sprites rasterization
Hui Qi Tay
2010-08-27
1
-1
/
+5
*
llvmpipe: native point rasterization
Hui Qi Tay
2010-08-27
1
-0
/
+15
*
llvmpipe: native rasterization for lines
Hui Qi Tay
2010-08-27
1
-0
/
+7
*
llvmpipe: fix bad patch application
Keith Whitwell
2010-08-25
1
-5
/
+4
*
llvmpipe: track drawing region as a single u_rect
Keith Whitwell
2010-08-25
1
-5
/
+24
*
llvmpipe: move some fence functions into lp_screen.c
Keith Whitwell
2010-08-25
1
-0
/
+2
*
llvmpipe: fence debugging, add llvmpipe_finish
Keith Whitwell
2010-08-25
1
-2
/
+3
*
llvmpipe: use single swizzled tile
Keith Whitwell
2010-07-16
1
-15
/
+1
*
llvmpipe: move rasterizer to screen instead of setup context
Roland Scheidegger
2010-07-13
1
-12
/
+4
*
llvmpipe: eliminate the set_state rasterizer command
Keith Whitwell
2010-07-13
1
-5
/
+0
*
llvmpipe: pass mask into fragment shader
Keith Whitwell
2010-07-13
1
-23
/
+1
*
llvmpipe: move fences from per-bin to per-thread
Keith Whitwell
2010-07-13
1
-13
/
+26
*
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
1
-72
/
+0
*
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
1
-1
/
+72
*
llvmpipe: use dummy tile when out of memory
Brian Paul
2010-06-30
1
-0
/
+12
*
llvmpipe: Add a new scene state to describe scenes which only have state chan...
José Fonseca
2010-06-30
1
-16
/
+22
*
llvmpipe: Ensure outdated framebuffer state is not reused in lp_setup_bind_fr...
José Fonseca
2010-06-28
1
-0
/
+9
*
llvmpipe: fix copy & paste bug in clear logic
Roland Scheidegger
2010-06-09
1
-1
/
+1
*
llvmpipe: Fix uninitialized variable on non-debug builds.
Vinson Lee
2010-06-03
1
-0
/
+1
*
Merge branch 'gallium-newclear'
Roland Scheidegger
2010-06-03
1
-13
/
+70
|
\
|
*
llvmpipe: adapt to clear interface changes
Roland Scheidegger
2010-05-29
1
-13
/
+70
*
|
llvmpipe: Pass the fs variant to the rasterizer.
José Fonseca
2010-05-30
1
-9
/
+5
|
/
*
llvmpipe: silence casting warnings
Brian Paul
2010-05-13
1
-1
/
+2
*
llvmpipe: Remove unnecessary header.
Vinson Lee
2010-05-08
1
-1
/
+0
*
llvmpipe: implement occlusion query
Qicheng Christopher Li
2010-05-06
1
-0
/
+41
*
llvmpipe: Remove unnecessary headers.
Vinson Lee
2010-05-04
1
-1
/
+0
*
llvmpipe: do some null pointer checking
Brian Paul
2010-05-04
1
-17
/
+22
*
gallium: move framebuffer utility functions into a new file
Brian Paul
2010-05-03
1
-0
/
+1
*
llvmpipe: fix scene queue memory leak
Brian Paul
2010-04-28
1
-0
/
+2
*
llvmpipe: fix surface memory leak during tear-down
Brian Paul
2010-04-28
1
-0
/
+2
*
llvmpipe: remove unused write_depth
Brian Paul
2010-04-28
1
-7
/
+4
*
llvmpipe: implement max scene size
Brian Paul
2010-04-27
1
-1
/
+25
*
llvmpipe: Initialize dummy variable.
José Fonseca
2010-04-24
1
-1
/
+1
*
llvmpipe: Don't use fences when not using threads.
José Fonseca
2010-04-24
1
-10
/
+15
*
llvmpipe: Move the determination of the number of threads to the screen.
José Fonseca
2010-04-24
1
-2
/
+4
*
llvmpipe: rename texture refs to resource refs
Brian Paul
2010-04-23
1
-1
/
+1
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