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path: root/src/gallium/drivers/llvmpipe/lp_rast_tri_tmp.h
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* llvmpipe: build 64-bit coverage mask in rasterizerDave Airlie2020-05-061-2/+23
* llvmpipe: avoid most 64 bit math in rasterizationRoland Scheidegger2016-01-131-17/+90
* llvmpipe: don't store eo as 64bit intRoland Scheidegger2016-01-081-2/+2
* llvmpipe: support 8bit subpixel precisionZack Rusin2013-11-251-28/+28
* llvmpipe: don't store plane.ei value in binned dataKeith Whitwell2010-10-151-2/+4
* llvmpipe: slightly shrink the size of a binned triangleKeith Whitwell2010-10-151-3/+4
* llvmpipe: fix off-by-one in tri_16Keith Whitwell2010-10-081-1/+1
* llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell2010-10-081-0/+127
* llvmpipe: remove duplicate codeKeith Whitwell2010-09-151-5/+0
* llvmpipe: pass linear masks to fragment shaderKeith Whitwell2010-09-121-3/+3
* llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell2010-09-071-0/+5
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-071-0/+5
* llvmpipe: combine linear mask calculationKeith Whitwell2010-08-311-10/+16
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-271-1/+1
* llvmpipe: more rasterization countersKeith Whitwell2010-08-251-0/+7
* llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell2010-08-151-18/+15
* llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell2010-08-151-16/+28
* llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell2010-08-151-6/+6
* llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell2010-08-151-28/+19
* llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell2010-08-151-1/+3
* llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell2010-08-151-12/+4
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-131-0/+238