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path: root/src/gallium/drivers/llvmpipe/lp_rast_priv.h
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* llvmpipe: use dummy tile when out of memoryBrian Paul2010-06-301-9/+14
* llvmpipe: don't crash/assert on out of memoryBrian Paul2010-06-291-1/+2
* llvmpipe: Remove unused framebuffer stuff from the rasterizer.José Fonseca2010-05-301-7/+0
* llvmpipe: Pass the fs variant to the rasterizer.José Fonseca2010-05-301-1/+2
* llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places.José Fonseca2010-05-121-0/+1
* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-1/+4
* llvmpipe: comment-out unused field for nowBrian Paul2010-04-271-1/+1
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-241-5/+3
* Merge the lp-surface-tiling branch into master.Brian Paul2010-04-161-42/+63
* gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul2010-03-181-0/+1
* llvmpipe: reorganize transfer usageKeith Whitwell2010-03-021-19/+31
* llvmpipe: clean up rasterization threads upon context destructionBrian Paul2010-02-241-0/+1
* llvmpipe: pass fewer parameters to rasterization functionsBrian Paul2010-02-241-6/+5
* llvmpipe: Fix null pointer dereference when no depth buffer is bound.José Fonseca2010-02-101-0/+3
* llvmpipe: Leave depth buffer in swizzled format.José Fonseca2010-02-101-5/+26
* Merge remote branch 'origin/lp-binning'José Fonseca2010-02-051-1/+1
* llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul2010-01-151-0/+43
* llvmpipe: initial mrt supportKeith Whitwell2010-01-101-3/+3
* llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul2009-12-161-10/+1
* llvmpipe: rename bins to sceneKeith Whitwell2009-12-131-6/+6
* llvmpipe: checkpoint: more thread/queuing changesBrian Paul2009-12-111-14/+10
* llvmpipe: remove unused lp_rasterizer::fb fieldBrian Paul2009-12-111-1/+0
* llvmpipe: improve framebuffer/surface codeBrian Paul2009-12-111-4/+1
* llvmpipe: checkpoint: use empty/full bin queuesBrian Paul2009-12-101-0/+8
* llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul2009-12-091-0/+4
* llvmpipe: Use number of CPUs as default number of threads.José Fonseca2009-12-081-1/+1
* llvmpipe: implement threaded rasterizationBrian Paul2009-12-071-0/+18
* llvmpipe: repartition lp_rasterizer state for threadingBrian Paul2009-12-071-13/+30
* llvmpipe: bin state-change commandsBrian Paul2009-12-041-0/+2
* llvmpipe: comments, clean-ups in lp_rast_priv.hBrian Paul2009-12-031-12/+17
* llvmpipe: make nr_blocks unsignedBrian Paul2009-12-011-1/+1
* llvmpipe: move block list into rast structKeith Whitwell2009-10-201-0/+7
* llvmpipe: precalculate some offsetsKeith Whitwell2009-10-201-1/+1
* llvmpipe: calculate masks in format desired by shaderKeith Whitwell2009-10-191-1/+1
* llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca2009-10-091-2/+0
* llvmpipe: trivial/clear worksKeith Whitwell2009-10-091-2/+9
* llvmpipe: Follow write_color/write_zstencil.José Fonseca2009-10-091-0/+2
* llvmpipe: calculate overall width and height, pass to rasterizerKeith Whitwell2009-10-091-0/+4
* llvmpipe: Complete more rasterizer methods..José Fonseca2009-10-081-3/+11
* llvmpipe: Update more copyright headers.José Fonseca2009-10-081-0/+27
* llvmpipe: Add the rast -> jit shader glue.José Fonseca2009-10-081-5/+13
* llvmpipe: more wippingKeith Whitwell2009-10-081-0/+31