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path: root/src/gallium/drivers/llvmpipe/lp_rast.h
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* llvmpipe: don't store eo as 64bit intRoland Scheidegger2016-01-081-1/+1
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-9/+9
* llvmpipe: increase number of queries which can be binned simultaneously to 64Roland Scheidegger2014-06-131-1/+1
* llvmpipe: fix clearing of individual color buffers in a fbRoland Scheidegger2014-04-251-1/+8
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-091-1/+1
* llvmpipe: support 8bit subpixel precisionZack Rusin2013-11-251-11/+36
* llvmpipe: abstract the code to set number of subpixel bitsZack Rusin2013-10-091-0/+9
* Revert "llvmpipe: increase number of subpixel bits to eight"Zack Rusin2013-09-241-11/+1
* llvmpipe: increase number of subpixel bits to eightZack Rusin2013-09-231-1/+11
* llvmpipe: Remove lp_rast_get_num_threads().José Fonseca2013-07-221-3/+0
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-261-0/+2
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-071-1/+1
* llvmpipe: reduce alignment requirement for resources from 64x64 to 4x4Roland Scheidegger2013-05-311-0/+3
* llvmpipe: handle z32s8x24 depth/stencil formatRoland Scheidegger2013-05-181-3/+3
* llvmpipe: fix clearing integer color buffersRoland Scheidegger2013-01-101-1/+1
* llvmpipe: Unswizzled rendering.James Benton2012-11-281-1/+1
* llvmpipe: Fix the 4 planes (lines) case properly.José Fonseca2011-10-051-0/+16
* llvmpipe: don't store plane.ei value in binned dataKeith Whitwell2010-10-151-3/+0
* llvmpipe: slightly shrink the size of a binned triangleKeith Whitwell2010-10-151-11/+19
* llvmpipe: don't pass frontfacing as a floatKeith Whitwell2010-10-151-1/+1
* llvmpipe: reintroduce SET_STATE binner commandKeith Whitwell2010-10-151-3/+3
* llvmpipe: try to do more of rast_tri_3_16 with intrinsicsKeith Whitwell2010-10-121-7/+9
* llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell2010-10-081-5/+6
* llvmpipe: Cleanup depth-stencil clears.José Fonseca2010-10-061-2/+2
* llvmpipe: s/boolean/unsigned/ in bitfield to silence warningBrian Paul2010-09-151-2/+2
* llvmpipe: introduce tri_3_4 for tiny trianglesKeith Whitwell2010-09-121-7/+9
* llvmpipe: rasterization debugging helpersKeith Whitwell2010-09-071-0/+7
* llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell2010-09-071-54/+23
* llvmpipe: rearrange queriesKeith Whitwell2010-09-071-2/+1
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-071-0/+1
* llvmpipe: clean up deferred zstencil clearsKeith Whitwell2010-09-071-7/+8
* llvmpipe: rework fences and queriesKeith Whitwell2010-09-071-0/+11
* llvmpipe: move whole-tile emit into a functionKeith Whitwell2010-09-071-0/+1
* llvmpipe: eliminate tri->dx, tri->dy valuesKeith Whitwell2010-08-271-5/+0
* llvmpipe: update line rasterization code to current masterKeith Whitwell2010-08-271-0/+5
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-271-1/+3
* llvmpipe: special case triangles which fall in a single 16x16 blockKeith Whitwell2010-08-151-0/+4
* llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell2010-08-151-5/+0
* llvmpipe: Remove redundant alignments.José Fonseca2010-07-141-1/+1
* llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-131-3/+2
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-131-34/+48
* Merge branch 'gallium-newclear'Roland Scheidegger2010-06-031-2/+14
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| * llvmpipe: adapt to clear interface changesRoland Scheidegger2010-05-291-2/+14
* | llvmpipe: Pass the fs variant to the rasterizer.José Fonseca2010-05-301-6/+2
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* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-0/+8
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-241-1/+1
* Merge the lp-surface-tiling branch into master.Brian Paul2010-04-161-3/+4
* gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul2010-03-181-0/+2
* llvmpipe: setup_context -> lp_setup_contextJosé Fonseca2010-03-131-1/+1
* llvmpipe: Store the original triangle coordinates in the debug build.José Fonseca2010-03-031-0/+4