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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
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* llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul2010-01-131-4/+3
* llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul2010-01-131-6/+22
* llvmpipe: add bin debuggerKeith Whitwell2010-01-131-5/+52
* llvmpipe: implement lp_rast_load_zstencilKeith Whitwell2010-01-131-2/+34
* llvmpipe: improve empty-bin test furtherKeith Whitwell2010-01-131-3/+13
* llvmpipe: improve empty-bin testKeith Whitwell2010-01-131-1/+1
* llvmpipe: quick hack to short-circuit empty binsKeith Whitwell2010-01-131-1/+22
* llvmpipe: initial mrt supportKeith Whitwell2010-01-101-83/+132
* Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-081-3/+3
* llvmpipe: remove dead codeKeith Whitwell2010-01-061-1/+0
* llvmpipe: replace INT_MIN/2 with INT_MINBrian Paul2009-12-171-1/+1
* llvmpipe: improve the in/out test a littleBrian Paul2009-12-171-2/+1
* llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul2009-12-161-59/+17
* llvmpipe: tighten up an assertionBrian Paul2009-12-151-2/+2
* llvmpipe: rename bins to sceneKeith Whitwell2009-12-131-47/+49
* llvmpipe: added lp_rast_fence() bin functionBrian Paul2009-12-111-0/+25
* llvmpipe: added lp_rast_get_num_threads()Brian Paul2009-12-111-0/+7
* llvmpipe: implement lp_rast_load_color()Brian Paul2009-12-111-2/+24
* llvmpipe: checkpoint: more thread/queuing changesBrian Paul2009-12-111-61/+69
* llvmpipe: remove unused lp_rasterizer::fb fieldBrian Paul2009-12-111-1/+0
* llvmpipe: improve framebuffer/surface codeBrian Paul2009-12-111-37/+33
* llvmpipe: remove unused fb parameterBrian Paul2009-12-111-3/+2
* llvmpipe: minor comment fixBrian Paul2009-12-111-1/+1
* llvmpipe: checkpoint: use empty/full bin queuesBrian Paul2009-12-101-8/+56
* llvmpipe: added some debug/info codeBrian Paul2009-12-091-0/+15
* llvmpipe: use the empty_bins queue nowBrian Paul2009-12-091-0/+8
* llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul2009-12-091-1/+11
* llvmpipe: Use number of CPUs as default number of threads.José Fonseca2009-12-081-1/+3
* llvmpipe: remove some left-over debug codeBrian Paul2009-12-071-6/+3
* llvmpipe: implement threaded rasterizationBrian Paul2009-12-071-43/+152
* llvmpipe: repartition lp_rasterizer state for threadingBrian Paul2009-12-071-29/+60
* llvmpipe: use bin iteration functions when rasterizing binsBrian Paul2009-12-071-6/+20
* llvmpipe: still more bin code reorganizationBrian Paul2009-12-041-3/+2
* llvmpipe: reorganization of binning data structions and funtionsBrian Paul2009-12-041-6/+45
* llvmpipe: move lp_rasterize_bin() into lp_rast.cBrian Paul2009-12-041-4/+33
* llvmpipe: use LP_DBG() macro everywhereBrian Paul2009-12-041-12/+12
* llvmpipe: bin state-change commandsBrian Paul2009-12-041-3/+6
* llvmpipe: checkpoint some initial state binning codeBrian Paul2009-12-031-0/+2
* llvmpipe: comments and a stub for lp_rast_set_state()Brian Paul2009-12-031-0/+28
* llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()Brian Paul2009-12-031-3/+50
* llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul2009-12-021-8/+14
* llvmpipe: add a bunch of commentsBrian Paul2009-11-301-1/+29
* llvmpipe: fix the worst of the depth regressions since switch to 4x4Keith Whitwell2009-10-221-1/+1
* llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell2009-10-211-4/+4
* llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell2009-10-201-6/+35
* llvmpipe: precalculate some offsetsKeith Whitwell2009-10-201-10/+10
* llvmpipe: remove a leftover 8x2 usageKeith Whitwell2009-10-191-4/+4
* llvmpipe: calculate masks in format desired by shaderKeith Whitwell2009-10-191-12/+9
* llvmpipe: Use framebuffer coords consistently.José Fonseca2009-10-091-4/+25
* llvmpipe: Undo debug override.José Fonseca2009-10-091-5/+0