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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
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* llvmpipe: use the empty_bins queue nowBrian Paul2009-12-091-0/+8
* llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul2009-12-091-1/+11
* llvmpipe: Use number of CPUs as default number of threads.José Fonseca2009-12-081-1/+3
* llvmpipe: remove some left-over debug codeBrian Paul2009-12-071-6/+3
* llvmpipe: implement threaded rasterizationBrian Paul2009-12-071-43/+152
* llvmpipe: repartition lp_rasterizer state for threadingBrian Paul2009-12-071-29/+60
* llvmpipe: use bin iteration functions when rasterizing binsBrian Paul2009-12-071-6/+20
* llvmpipe: still more bin code reorganizationBrian Paul2009-12-041-3/+2
* llvmpipe: reorganization of binning data structions and funtionsBrian Paul2009-12-041-6/+45
* llvmpipe: move lp_rasterize_bin() into lp_rast.cBrian Paul2009-12-041-4/+33
* llvmpipe: use LP_DBG() macro everywhereBrian Paul2009-12-041-12/+12
* llvmpipe: bin state-change commandsBrian Paul2009-12-041-3/+6
* llvmpipe: checkpoint some initial state binning codeBrian Paul2009-12-031-0/+2
* llvmpipe: comments and a stub for lp_rast_set_state()Brian Paul2009-12-031-0/+28
* llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()Brian Paul2009-12-031-3/+50
* llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul2009-12-021-8/+14
* llvmpipe: add a bunch of commentsBrian Paul2009-11-301-1/+29
* llvmpipe: fix the worst of the depth regressions since switch to 4x4Keith Whitwell2009-10-221-1/+1
* llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell2009-10-211-4/+4
* llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell2009-10-201-6/+35
* llvmpipe: precalculate some offsetsKeith Whitwell2009-10-201-10/+10
* llvmpipe: remove a leftover 8x2 usageKeith Whitwell2009-10-191-4/+4
* llvmpipe: calculate masks in format desired by shaderKeith Whitwell2009-10-191-12/+9
* llvmpipe: Use framebuffer coords consistently.José Fonseca2009-10-091-4/+25
* llvmpipe: Undo debug override.José Fonseca2009-10-091-5/+0
* llvmpipe: properly clip tile writesKeith Whitwell2009-10-091-2/+10
* llvmpipe: Pass framebuffer coords to shader.José Fonseca2009-10-091-1/+1
* llvmpipe: correct binning maths for iterating over whole tilesKeith Whitwell2009-10-091-0/+5
* llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca2009-10-091-18/+10
* llvmpipe: trivial/clear worksKeith Whitwell2009-10-091-58/+62
* llvmpipe: more debugKeith Whitwell2009-10-091-3/+7
* llvmpipe: debug, crash fixesKeith Whitwell2009-10-091-1/+27
* llvmpipe: use union lp_cmd_rast_arg directly, rather than through a pointerKeith Whitwell2009-10-091-11/+10
* llvmpipe: Follow write_color/write_zstencil.José Fonseca2009-10-091-4/+20
* llvmpipe: calculate overall width and height, pass to rasterizerKeith Whitwell2009-10-091-7/+17
* llvmpipe: work on clears and coefficientsKeith Whitwell2009-10-081-6/+9
* llvmpipe: Remove quad headers.José Fonseca2009-10-081-1/+0
* llvmpipe: Fix typo.José Fonseca2009-10-081-1/+1
* llvmpipe: Final adjustments to rasterizer methods.José Fonseca2009-10-081-10/+12
* llvmpipe: Complete more rasterizer methods..José Fonseca2009-10-081-42/+26
* llvmpipe: Implement some of the rasterizer functions.José Fonseca2009-10-081-13/+75
* llvmpipe: remove some old sampler support structsKeith Whitwell2009-10-081-24/+20
* llvmpipe: Fix up lp_rast_shade_quads.José Fonseca2009-10-081-10/+12
* llvmpipe: Update includes and copyright headers.José Fonseca2009-10-081-0/+33
* llvmpipe: Add the rast -> jit shader glue.José Fonseca2009-10-081-0/+58
* llvmpipe: more wippingKeith Whitwell2009-10-081-0/+119