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path: root/src/gallium/drivers/llvmpipe/lp_query.c
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* llvmpipe: fix query bug when no there's no sceneBrian Paul2010-09-201-2/+3
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* llvmpipe: rearrange queriesKeith Whitwell2010-09-071-0/+10
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* llvmpipe: rework fences and queriesKeith Whitwell2010-09-071-25/+31
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* llvmpipe: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
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* llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell2010-08-251-20/+5
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* llvmpipe: wait for queries being finished when asked for it or before deletionRoland Scheidegger2010-07-051-6/+26
| | | | | This fixes bug #28757, though does not yet address the issue that fences aren't always emitted.
* gallium: adjust the query interface to support custom typesZack Rusin2010-06-081-1/+2
| | | | we need to change it to support composite types
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-021-1/+0
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* llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE ↵José Fonseca2010-05-251-2/+3
| | | | | | | | | | magic. Flush means flush, i.e., all previous operations should be visible from other contexts. This does not imply unswizzling tiles, since unswizzling should be done on a needed basis for any context.
* llvmpipe: Fix fence wait.José Fonseca2010-05-061-1/+4
| | | | | Avoids crashing when fence is NULL (LP_NUM_THREADS=0) and leaking when it is not.
* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-27/+58
| | | | | | | OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul <[email protected]>
* llvmpipe: Rename preprocessor symbols too.José Fonseca2009-08-291-2/+2
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* llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca2009-08-291-0/+111