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gallium
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drivers
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llvmpipe
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lp_limits.h
Commit message (
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Author
Age
Files
Lines
*
llvmpipe, draw: increase shader cache limits
Roland Scheidegger
2017-09-07
1
-3
/
+1
*
llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS definition
Roland Scheidegger
2014-08-21
1
-1
/
+1
*
llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit definition.
Roland Scheidegger
2014-05-08
1
-1
/
+3
*
llvmpipe: increase fs shader variant instruction cache limit by factor 4
Roland Scheidegger
2013-10-12
1
-2
/
+2
*
llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectively
Roland Scheidegger
2013-06-06
1
-2
/
+2
*
llvmpipe: bump LP_MAX_THREADS to 16
Brian Paul
2013-04-26
1
-1
/
+1
*
llvmpipe: support array textures
Roland Scheidegger
2012-11-29
1
-0
/
+1
*
llvmpipe: set max cube texture size to 4K x 4K
Brian Paul
2012-09-17
1
-0
/
+1
*
llvmpipe: Bump the maximum texture size (in pixels).
José Fonseca
2012-08-28
1
-2
/
+3
*
llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count.
José Fonseca
2011-12-08
1
-0
/
+6
*
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
2010-09-18
1
-0
/
+10
*
llvmpipe: limit the number of fragment shader variants kept around
Roland Scheidegger
2010-06-18
1
-0
/
+5
*
llvmpipe: implement max scene size
Brian Paul
2010-04-27
1
-0
/
+6
*
llvmpipe: Move the determination of the number of threads to the screen.
José Fonseca
2010-04-24
1
-0
/
+3
*
llvmpipe: increase max 2D texture / surface size to 4K x 4K
Brian Paul
2010-04-23
1
-1
/
+1
*
llvmpipe: rename MAXWIDTH, MAXHEIGHT
Brian Paul
2010-04-23
1
-2
/
+2
*
llvmpipe: rename lp_tile_size.h to lp_limits.h
Brian Paul
2010-04-23
1
-0
/
+61