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path: root/src/gallium/drivers/llvmpipe/lp_limits.h
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* llvmpipe, draw: increase shader cache limitsRoland Scheidegger2017-09-071-3/+1
* llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS definitionRoland Scheidegger2014-08-211-1/+1
* llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit definition.Roland Scheidegger2014-05-081-1/+3
* llvmpipe: increase fs shader variant instruction cache limit by factor 4Roland Scheidegger2013-10-121-2/+2
* llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectivelyRoland Scheidegger2013-06-061-2/+2
* llvmpipe: bump LP_MAX_THREADS to 16Brian Paul2013-04-261-1/+1
* llvmpipe: support array texturesRoland Scheidegger2012-11-291-0/+1
* llvmpipe: set max cube texture size to 4K x 4KBrian Paul2012-09-171-0/+1
* llvmpipe: Bump the maximum texture size (in pixels).José Fonseca2012-08-281-2/+3
* llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count.José Fonseca2011-12-081-0/+6
* llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell2010-09-181-0/+10
* llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger2010-06-181-0/+5
* llvmpipe: implement max scene sizeBrian Paul2010-04-271-0/+6
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-241-0/+3
* llvmpipe: increase max 2D texture / surface size to 4K x 4KBrian Paul2010-04-231-1/+1
* llvmpipe: rename MAXWIDTH, MAXHEIGHTBrian Paul2010-04-231-2/+2
* llvmpipe: rename lp_tile_size.h to lp_limits.hBrian Paul2010-04-231-0/+61