Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | llvmpipe: Bump the maximum texture size (in pixels). | José Fonseca | 2012-08-28 | 1 | -2/+3 |
* | llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count. | José Fonseca | 2011-12-08 | 1 | -0/+6 |
* | llvmpipe: use llvm for attribute interpolant calculation | Keith Whitwell | 2010-09-18 | 1 | -0/+10 |
* | llvmpipe: limit the number of fragment shader variants kept around | Roland Scheidegger | 2010-06-18 | 1 | -0/+5 |
* | llvmpipe: implement max scene size | Brian Paul | 2010-04-27 | 1 | -0/+6 |
* | llvmpipe: Move the determination of the number of threads to the screen. | José Fonseca | 2010-04-24 | 1 | -0/+3 |
* | llvmpipe: increase max 2D texture / surface size to 4K x 4K | Brian Paul | 2010-04-23 | 1 | -1/+1 |
* | llvmpipe: rename MAXWIDTH, MAXHEIGHT | Brian Paul | 2010-04-23 | 1 | -2/+2 |
* | llvmpipe: rename lp_tile_size.h to lp_limits.h | Brian Paul | 2010-04-23 | 1 | -0/+61 |