| Commit message (Expand) | Author | Age | Files | Lines |
* | llvmpipe: do constant buffer bounds checking in shaders | Zack Rusin | 2014-01-16 | 1 | -0/+5 |
* | llvmpipe: clamp fragment shader depth write to the current viewport depth range. | Matthew McClure | 2013-12-09 | 1 | -1/+33 |
* | llvmpipe: use 64bit counter for occlusion queries | Roland Scheidegger | 2013-06-19 | 1 | -1/+1 |
* | llvmpipe: add support for layered rendering | Roland Scheidegger | 2013-06-07 | 1 | -1/+1 |
* | llvmpipe: get rid of depth swizzling. | Roland Scheidegger | 2013-05-03 | 1 | -1/+3 |
* | llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_range | Roland Scheidegger | 2013-02-25 | 1 | -2/+2 |
* | llvmpipe: refactoring of visibility counter handling | Roland Scheidegger | 2013-02-08 | 1 | -1/+17 |
* | gallivm: split sampler and texture state | Roland Scheidegger | 2013-01-28 | 1 | -6/+18 |
* | gallivm,llvmpipe,draw: Support multiple constant buffers. | José Fonseca | 2012-12-07 | 1 | -2/+3 |
* | llvmpipe: Unswizzled rendering. | James Benton | 2012-11-28 | 1 | -6/+27 |
* | gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointers | Roland Scheidegger | 2012-11-12 | 1 | -2/+4 |
* | gallivm,draw,llvmpipe: Support wider native registers. | José Fonseca | 2012-07-17 | 1 | -2/+3 |
* | llvmpipe: Take the sampler view's first_level into account when sampling. | Fabian Bieler | 2011-04-08 | 1 | -0/+2 |
* | gallivm/llvmpipe: squash merge of the llvm-context branch | Brian Paul | 2010-11-30 | 1 | -12/+16 |
* | llvmpipe: don't pass frontfacing as a float | Keith Whitwell | 2010-10-15 | 1 | -1/+1 |
* | llvmpipe: make texture border_color dynamic state | Brian Paul | 2010-09-24 | 1 | -0/+2 |
* | llvmpipe: make min/max lod and lod bias dynamic state | Brian Paul | 2010-09-24 | 1 | -0/+7 |
* | llvmpipe: pass mask into fragment shader | Keith Whitwell | 2010-07-13 | 1 | -25/+1 |
* | llvmpipe: Use pointer_to_func() instead of custom wrappers. | José Fonseca | 2010-05-30 | 1 | -30/+0 |
* | llvmpipe: silence casting warnings | Brian Paul | 2010-05-13 | 1 | -0/+30 |
* | llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places. | José Fonseca | 2010-05-12 | 1 | -5/+0 |
* | llvmpipe: implement occlusion query | Qicheng Christopher Li | 2010-05-06 | 1 | -2/+4 |
* | llvmpipe: get 3D texture image stride from an array rather than computing it | Brian Paul | 2010-04-19 | 1 | -1/+4 |
* | Merge the lp-surface-tiling branch into master. | Brian Paul | 2010-04-16 | 1 | -2/+2 |
* | gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through | Brian Paul | 2010-03-18 | 1 | -0/+1 |
* | llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TEST | Brian Paul | 2010-03-18 | 1 | -0/+5 |
* | gallivm/llvmpipe: simplify front/back stencil ref value handling | Brian Paul | 2010-03-18 | 1 | -4/+8 |
* | gallivm/llvmpipe: basic stencil testing works | Brian Paul | 2010-03-17 | 1 | -1/+1 |
* | gallivm/llmvpipe: pass stencil refs state into z/stencil build code | Brian Paul | 2010-03-17 | 1 | -1/+1 |
* | llvmpipe: use new LP_JIT_CTX_ enums for jit context field positions | Brian Paul | 2010-03-17 | 1 | -12/+28 |
* | llvmpipe: added stencil ref values to jit context state | Brian Paul | 2010-03-17 | 1 | -6/+11 |
* | gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]' | Brian Paul | 2010-03-11 | 1 | -2/+2 |
* | llvmpipe/gallivm: checkpoint: array of pointers to mipmap levels | Brian Paul | 2010-03-08 | 1 | -1/+2 |
* | llvmpipe: added code to set texture depth, max mipmap levels info | Brian Paul | 2010-03-05 | 1 | -0/+4 |
* | llvmpipe: export the tgsi translation code to a common layer | Zack Rusin | 2010-02-08 | 1 | -1/+1 |
* | llvmpipe: implement scissor testing | Brian Paul | 2010-01-14 | 1 | -2/+17 |
* | llvmpipe: initial mrt support | Keith Whitwell | 2010-01-10 | 1 | -1/+1 |
* | Merge remote branch 'origin/master' into lp-binning | José Fonseca | 2010-01-08 | 1 | -10/+3 |
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| * | llvmpipe: Remove TGSI sampler pointers from JIT context too. | José Fonseca | 2010-01-07 | 1 | -9/+3 |
| * | llvmpipe: Remove more loose ends of TGSI exec sampling. | José Fonseca | 2010-01-07 | 1 | -6/+0 |
* | | llvmpipe: do final the pixel in/out triangle test in the fragment shader | Brian Paul | 2009-12-16 | 1 | -2/+7 |
* | | llvmpipe: remove dead code | Keith Whitwell | 2009-10-09 | 1 | -4/+0 |
* | | llvmpipe: remove some old sampler support structs | Keith Whitwell | 2009-10-08 | 1 | -1/+1 |
* | | llvmpipe: Fix up lp_rast_shade_quads. | José Fonseca | 2009-10-08 | 1 | -2/+2 |
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* | llvmpipe: Update status in README and TODO/FIXME comments throughout the code. | José Fonseca | 2009-09-11 | 1 | -2/+1 |
* | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca | 2009-09-07 | 1 | -0/+27 |
* | llvmpipe: Isolate sampling from TGSI translation. | José Fonseca | 2009-08-29 | 1 | -0/+5 |
* | llvmpipe: Better structure dereference naming. | José Fonseca | 2009-08-29 | 1 | -4/+4 |
* | llvmpipe: Pass the alpha ref value and blend color in the jit context. | José Fonseca | 2009-08-29 | 1 | -0/+9 |
* | llvmpipe: Pass fragment context to generated function in a single structure. | José Fonseca | 2009-08-29 | 1 | -5/+33 |