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path: root/src/gallium/drivers/llvmpipe/lp_flush.c
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* llvmpipe: clean-up, fixing up frame dump/debug codeBrian Paul2010-01-141-7/+12
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* llvmpipe: initial mrt supportKeith Whitwell2010-01-101-2/+5
| | | | | Non-mrt apps work, and the code looks correct, but not many mrt test apps handy atm...
* llvmpipe: remove dead codeKeith Whitwell2010-01-061-1/+0
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* llvmpipe: checkpoint: plug in the new fencing codeBrian Paul2009-12-111-3/+17
| | | | This has only been very lightly tested. More work to come.
* llvmpipe: remove dead codeKeith Whitwell2009-10-091-0/+1
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* llvmpipe: remove tex tile cache and related codeKeith Whitwell2009-10-081-30/+2
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* llvmpipe: Ensure tile cache transfers are mapped before flushing it.José Fonseca2009-10-041-2/+6
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* llvmpipe: Texture cache is read-only. No need to flush.José Fonseca2009-08-301-6/+0
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* llvmpipe: Code generate the depth test, and include in the shader.José Fonseca2009-08-291-2/+1
| | | | | Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet.
* llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca2009-08-291-1/+2
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* llvmpipe: avoid flushing depth buffer cache on swapbuffersKeith Whitwell2009-08-291-5/+15
| | | | | | | | | There's no need to push out depth buffer contents on swapbuffers. Note that this change doesn't throw away depth buffer changes, it simply holds them in the cache over calls to swapbuffers. The hope is that swapbuffers will be followed by a clear() which means in that case we won't have to write the changes out.
* llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell2009-08-291-3/+3
| | | | | | | | The tile cache is a utility, it shouldn't know anything about the entity which is making use of it (ie llvmpipe). Remove llvmpipe parameter to all the tilecache function calls, and also remove the need to keep a llvmpipe pointer in the sampler structs.
* llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca2009-08-291-0/+94