Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | llvmpipe: checkpoint: plug in the new fencing code | Brian Paul | 2009-12-11 | 1 | -3/+17 |
* | llvmpipe: remove dead code | Keith Whitwell | 2009-10-09 | 1 | -0/+1 |
* | llvmpipe: remove tex tile cache and related code | Keith Whitwell | 2009-10-08 | 1 | -30/+2 |
* | llvmpipe: Ensure tile cache transfers are mapped before flushing it. | José Fonseca | 2009-10-04 | 1 | -2/+6 |
* | llvmpipe: Texture cache is read-only. No need to flush. | José Fonseca | 2009-08-30 | 1 | -6/+0 |
* | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | 2009-08-29 | 1 | -2/+1 |
* | llvmpipe: Split the texture cache from the color/depth/stencil cache. | José Fonseca | 2009-08-29 | 1 | -1/+2 |
* | llvmpipe: avoid flushing depth buffer cache on swapbuffers | Keith Whitwell | 2009-08-29 | 1 | -5/+15 |
* | llvmpipe: remove backwards dependency from tilecache to llvmpipe | Keith Whitwell | 2009-08-29 | 1 | -3/+3 |
* | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | 2009-08-29 | 1 | -0/+94 |