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llvmpipe
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lp_context.h
Commit message (
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Author
Age
Files
Lines
*
llvmpipe: Match pipe_context::render_condition prototype.
Jose Fonseca
2017-06-13
1
-1
/
+1
*
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
2017-05-10
1
-1
/
+0
*
llvmpipe: ditch additional ref counting for vertex/geometry sampler views
Roland Scheidegger
2016-01-15
1
-2
/
+0
*
llvmpipe: use ints not unsigned for slots
Roland Scheidegger
2016-01-07
1
-6
/
+6
*
llvmpipe: scratch some special handling of vp_index/layer
Roland Scheidegger
2016-01-07
1
-6
/
+0
*
llvmpipe: fix layer/vp input into fs when not written by prior stages
Roland Scheidegger
2015-12-12
1
-6
/
+12
*
gallium: add flags parameter to pipe_screen::context_create
Marek Olšák
2015-08-26
1
-1
/
+2
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-1
/
+1
*
llvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.
Mathias Fröhlich
2014-09-30
1
-0
/
+3
*
llvmpipe: kill off llvmpipe_variant_count
Roland Scheidegger
2014-05-15
1
-9
/
+1
*
llvmpipe: Simplify vertex and geometry shaders.
José Fonseca
2014-03-25
1
-2
/
+2
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
llvmpipe: Basic implementation of pipe_context::set_sample_mask.
José Fonseca
2014-01-07
1
-0
/
+1
*
draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float
Matthew McClure
2013-11-07
1
-3
/
+4
*
draw: clean up setting stream out information a bit
Roland Scheidegger
2013-08-27
1
-1
/
+0
*
draw: inject frontface info into wireframe outputs
Zack Rusin
2013-08-02
1
-0
/
+3
*
llvmpipe: add support for nested / overlapping queries
Roland Scheidegger
2013-06-26
1
-2
/
+2
*
Revert "draw: clear the draw buffers in draw"
Zack Rusin
2013-06-17
1
-1
/
+0
*
gallium: add condition parameter to render_condition
Roland Scheidegger
2013-06-18
1
-0
/
+1
*
draw: clear the draw buffers in draw
Zack Rusin
2013-06-17
1
-0
/
+1
*
llvmpipe: add support for layered rendering
Roland Scheidegger
2013-06-07
1
-0
/
+3
*
llvmpipe: implement support for multiple viewports
Zack Rusin
2013-05-25
1
-2
/
+5
*
draw: implement pipeline statistics in the draw module
Zack Rusin
2013-04-16
1
-0
/
+3
*
llvmpipe/draw: Fix texture sampling in geometry shaders
Zack Rusin
2013-03-27
1
-0
/
+1
*
gallivm: split sampler and texture state
Roland Scheidegger
2013-01-28
1
-2
/
+2
*
llvmpipe: support pipe_resource-based constant buffers
Brian Paul
2012-12-11
1
-1
/
+1
*
gallivm,llvmpipe,draw: Support multiple constant buffers.
José Fonseca
2012-12-07
1
-1
/
+1
*
llvmpipe: EXT_transform_feedback support (v1.1)
Dave Airlie
2012-12-06
1
-6
/
+5
*
llvmpipe: Implement PIPE_QUERY_TIMESTAMP and PIPE_QUERY_TIME_ELAPSED.
James Benton
2012-12-03
1
-1
/
+1
*
llvmpipe: implement blit
Marek Olšák
2012-09-30
1
-0
/
+3
*
gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #define
Brian Paul
2012-08-16
1
-1
/
+1
*
llvmpipe: combine vertex/fragment sampler state into an array
Brian Paul
2012-08-06
1
-8
/
+7
*
gallivm,draw,llvmpipe: Support wider native registers.
José Fonseca
2012-07-17
1
-4
/
+0
*
gallium: add void *user_buffer to pipe_constant_buffer
Marek Olšák
2012-04-30
1
-0
/
+6
*
llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count.
José Fonseca
2011-12-08
1
-0
/
+1
*
llvmpipe: add NV_conditional_render support.
Dave Airlie
2011-11-10
1
-0
/
+4
*
gallivm/llvmpipe: squash merge of the llvm-context branch
Brian Paul
2010-11-30
1
-0
/
+13
*
llvmpipe: twoside for specular color also
Keith Whitwell
2010-11-19
1
-2
/
+2
*
llvmpipe: added llvm offset setup code
Hui Qi Tay
2010-11-04
1
-0
/
+3
*
llvmpipe: Moved draw pipeline twoside function to llvm setup code
Hui Qi Tay
2010-11-01
1
-0
/
+6
*
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
2010-09-18
1
-4
/
+6
*
llvmpipe: native point rasterization
Hui Qi Tay
2010-08-27
1
-0
/
+3
*
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-29
1
-0
/
+1
*
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
1
-0
/
+1
*
llvmpipe: make geometry shaders and stream output work
Zack Rusin
2010-06-22
1
-0
/
+7
*
llvmpipe: limit the number of fragment shader variants kept around
Roland Scheidegger
2010-06-18
1
-0
/
+3
*
llvmpipe: hook up basic gs and multiple constant buffer support
Keith Whitwell
2010-06-07
1
-1
/
+2
*
llvmpipe: Use struct lp_shader_input in the interpolator.
José Fonseca
2010-06-01
1
-0
/
+5
*
llvmpipe: implement occlusion query
Qicheng Christopher Li
2010-05-06
1
-5
/
+1
*
llvmpipe: remove unused psize_slot field
Brian Paul
2010-04-28
1
-3
/
+0
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