index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_bld_interp.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
llvmpipe: defer attribute interpolation until after mask and ztest
Keith Whitwell
2010-10-09
1
-7
/
+18
*
llvmpipe: Prevent z > 1.0
José Fonseca
2010-10-09
1
-6
/
+14
*
llvmpipe: Fix perspective divide interpolation.
José Fonseca
2010-09-05
1
-9
/
+74
*
llvmpipe: Always use floating-point operators for floating-point types
nobled
2010-08-10
1
-9
/
+8
*
llvmpipe: Remove dead initialization.
Vinson Lee
2010-07-18
1
-1
/
+1
*
llvmpipe: Fix bad logic.
José Fonseca
2010-06-02
1
-1
/
+1
*
llvmpipe: Fix typo in assert.
José Fonseca
2010-06-02
1
-1
/
+1
*
llvmpipe: Per quad interpolation.
José Fonseca
2010-06-02
1
-185
/
+132
*
llvmpipe: Minor cleanup to the interpolator.
José Fonseca
2010-06-02
1
-42
/
+52
*
llvmpipe: Centralize all position interpolation in lp_bld_interp.c.
José Fonseca
2010-06-02
1
-5
/
+37
*
llvmpipe: Use struct lp_shader_input in the interpolator.
José Fonseca
2010-06-01
1
-75
/
+90
*
llvmpipe: Don't waste time interpolating unused input channels.
José Fonseca
2010-06-01
1
-41
/
+17
*
llvmpipe: fix comment/typo
Brian Paul
2010-04-20
1
-1
/
+3
*
llvmpipe: rename mode -> interp
Brian Paul
2010-04-20
1
-14
/
+14
*
llvmpipe: remove dead code/comment
Brian Paul
2010-04-20
1
-2
/
+0
*
gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directory
Brian Paul
2010-04-16
1
-0
/
+408
*
llvmpipe: export the tgsi translation code to a common layer
Zack Rusin
2010-02-08
1
-407
/
+0
*
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-11
1
-1
/
+10
*
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-08
1
-28
/
+2
|
\
|
*
tgsi: rename fields of tgsi_full_declaration to reduce verbosity
Keith Whitwell
2009-11-24
1
-2
/
+2
|
*
llvmpipe: Immediate multiplication.
José Fonseca
2009-10-25
1
-28
/
+2
*
|
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
Brian Paul
2009-12-02
1
-44
/
+91
|
/
*
llvmpipe: Make lp_type a regular union.
José Fonseca
2009-09-14
1
-1
/
+1
*
llvmpipe: Factor out and optimize the input interpolation.
José Fonseca
2009-08-29
1
-0
/
+377