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* llvmpipe: introduce compute shader contextDave Airlie2019-09-041-0/+2
| | | | | | | | The compute shader will need it's own context like the frag shader has, this just introduces the framework struct and allocates/frees for it in the right places. Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: add compute threadpool + mutexDave Airlie2019-09-041-0/+2
| | | | | | | Reviewed-by: Roland Scheidegger <[email protected]> In order to efficiently run a number of compute blocks, use a threadpool that just allows for jobs with unique sequential ids to be dispatched.
* gallium/llvmpipe: ship all files in the tarballEmil Velikov2014-09-051-3/+32
| | | | | | | | | | | - include all headers in Makefile.sources - sort the list(s) - bundle the scons buildscript v2: Don't double include the test sources. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* llvmpipe: consolidate C sources list into Makefile.sourcesEmil Velikov2013-10-011-0/+42
Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tom Stellard <[email protected]>