| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
The compute shader will need it's own context like the frag shader
has, this just introduces the framework struct and allocates/frees
for it in the right places.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
Reviewed-by: Roland Scheidegger <[email protected]>
In order to efficiently run a number of compute blocks, use
a threadpool that just allows for jobs with unique sequential
ids to be dispatched.
|
|
|
|
|
|
|
|
|
|
|
| |
- include all headers in Makefile.sources
- sort the list(s)
- bundle the scons buildscript
v2: Don't double include the test sources.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
|
|
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|