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path: root/src/gallium/drivers/iris/iris_state.c
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* iris: some initial HiZ bitsKenneth Graunke2019-02-211-0/+6
* iris: pin the buffersKenneth Graunke2019-02-211-2/+12
* iris: actually use the multiple surf states for aux modesKenneth Graunke2019-02-211-10/+30
* iris: Initial import of resolve codeKenneth Graunke2019-02-211-0/+2
* iris: Fill out SURFACE_STATE entries for each possible aux usageKenneth Graunke2019-02-211-14/+59
* iris: Emit default L3 config for the render pipelineJordan Justen2019-02-211-23/+38
* iris: Always emit at least one BLEND_STATEKenneth Graunke2019-02-211-1/+8
* iris: Add missing depth cache flushesKenneth Graunke2019-02-211-0/+5
* iris: Set HasWriteableRT correctlyKenneth Graunke2019-02-211-1/+30
* iris: Set 3DSTATE_WM::ForceThreadDispatchEnableKenneth Graunke2019-02-211-0/+4
* iris: Drop XXX about alpha testingKenneth Graunke2019-02-211-3/+1
* iris: rework num textures to util_lastbitKenneth Graunke2019-02-211-2/+4
* iris: Fix bug in bound vertex buffer trackingKenneth Graunke2019-02-211-3/+3
* iris: minor tidyingKenneth Graunke2019-02-211-38/+15
* iris: Unreference some more things on state module teardownKenneth Graunke2019-02-211-2/+21
* iris: always include an extra constbuf0 if using UBOsCaio Marcelo de Oliveira Filho2019-02-211-4/+2
* iris: CS stall on VF cache invalidate workaroundsKenneth Graunke2019-02-211-2/+4
* iris: Don't enable smooth points when point sprites are enabledKenneth Graunke2019-02-211-4/+3
* iris: Allow sample mask of 0Kenneth Graunke2019-02-211-1/+1
* iris: Delete genx->bound_vertex_buffersKenneth Graunke2019-02-211-3/+0
* iris: Fix surface states for Gen8 lowered-to-untype imagesKenneth Graunke2019-02-211-7/+26
* iris: Fill out brw_image_params for storage images on BroadwellKenneth Graunke2019-02-211-1/+52
* iris: Don't enable push constants just because there are system valuesKenneth Graunke2019-02-211-2/+1
* iris: Fix framebuffer layer countKenneth Graunke2019-02-211-1/+3
* iris/WIP: add broadwell supportDave Airlie2019-02-211-7/+47
* iris: Fix compute scratch pinningKenneth Graunke2019-02-211-2/+1
* iris: better MOCSKenneth Graunke2019-02-211-24/+27
* iris: only mark depth/stencil as writable if writes are actually enabledKenneth Graunke2019-02-211-10/+17
* iris: more dead commentsKenneth Graunke2019-02-211-11/+0
* iris: pin and re-pin the scratch BOKenneth Graunke2019-02-211-7/+24
* iris: always pin the binder...in the compute context, too.Kenneth Graunke2019-02-211-0/+7
* iris: Track blend enables, save outbound for resolve codeKenneth Graunke2019-02-211-1/+14
* iris: Make a alloc_surface_state helperKenneth Graunke2019-02-211-18/+22
* iris: Use a surface state fill helperKenneth Graunke2019-02-211-18/+19
* iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETKenneth Graunke2019-02-211-1/+1
* iris: drop unnecessary genx->streamout fieldKenneth Graunke2019-02-211-1/+0
* iris: Implement DrawTransformFeedback()Kenneth Graunke2019-02-211-12/+35
* iris: only get space for one offset in stream output targetsKenneth Graunke2019-02-211-2/+2
* iris: Move iris_stream_output_target def to iris_context.hKenneth Graunke2019-02-211-10/+0
* iris: Don't bother packing 3DSTATE_SO_BUFFER at create timeKenneth Graunke2019-02-211-27/+16
* iris: Reorder LRR parameters to have dst first.Kenneth Graunke2019-02-211-8/+8
* iris: rewrite set_vertex_buffer and VB handlingKenneth Graunke2019-02-211-53/+62
* iris: handle PatchVerticesIn as a system value.Kenneth Graunke2019-02-211-0/+11
* iris: override alpha to one src1 blend factorsKenneth Graunke2019-02-211-10/+36
* iris: Always do rasterizer discard in clipperKenneth Graunke2019-02-211-6/+7
* iris: Enable guardband clippingKenneth Graunke2019-02-211-9/+10
* iris: Clamp viewport extents to the framebuffer dimensionsKenneth Graunke2019-02-211-38/+45
* iris: Replace num_textures etc with a bitmask we can scanKenneth Graunke2019-02-211-9/+7
* iris: Fix set_sampler_views with start > 0Kenneth Graunke2019-02-211-1/+1
* iris: fix set_sampler_views to not unbind, be better about boundsKenneth Graunke2019-02-211-9/+6